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OBVR 0.1.3
Fixed: with the launcher's antialiasing on, the headset stopped at the first world frame while the game kept playing on the monitor (reported on Nexus with 8x AA). The frame is now resolved into a single-sample copy before it goes to SteamVR. Confirmed in a headset with 8x antialiasing.
No INI changes; an OBVR.ini from 0.1.1 or 0.1.2 keeps working. Install as before: xOBSE, DXVK's 32-bit d3d9.dll, extract the zip into Data, SteamVR's 32-bit openvr_api.dll into Data/OBSE/Plugins/.