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@NetPunkSoftware

NetPunk Software

NetPunk is a software and game developing company centered around high performant network servers and online experiences

Popular repositories

  1. Tamashii Tamashii Public

    An implementation of fibers, light userland threads with stackful and fast context switches. This projects uses a task-like approach with (optional) zero runtime allocation, designed for high perfo…

    C++ 2

  2. Kaminari-csharp Kaminari-csharp Public

    C# implementation of Kaminari-Cpp, directed towards client implementations (although server is also supproted) of the protocol.

    C# 1

  3. Kumo Kumo Public

    IDL (interface description language) to automatically generate networking code, namely marshalling, data packing and unpacking, and inputs buffering.

    Python

  4. Kaminari-cpp Kaminari-cpp Public

    Kaminari is a UDP networking library that implements reliable and unreliable packet delivery on top of immediate, ordered and/or eventually synced queues.

    C++

  5. Kaze Kaze Public

    [WIP] Simple scripting/bytecode language for server-side code execution.

    Python

  6. Umi-old Umi-old Public archive

    Umi is, at its core, a data-oriented component system for high-performance and concurrent computing. Umi can be combined with Kaminari and Kumo to create a full-fledged MMO server. If paired with O…

    C++

Repositories

Showing 9 of 9 repositories
  • Umi Public

    Umi is, at its core, a data-oriented component system for high-performance and concurrent computing. Umi can be combined with Kaminari and Kumo to create a full-fledged MMO server. If paired with OpenGL/Vulkan/DirectX, UMI is the perfect base for a game engine.

    C++ 0 0 0 0 Updated Mar 9, 2022
  • Kaminari-cpp Public

    Kaminari is a UDP networking library that implements reliable and unreliable packet delivery on top of immediate, ordered and/or eventually synced queues.

    C++ 0 0 0 0 Updated Mar 8, 2022
  • Sekkeizu Public

    Sekkeizu constitues the base framework, the skeleton if you will, of a server. It features builtin networking, fibers, and MongoDB execution with graph dependencies. All bundled together with a core loop aiming at less than 50ms per tick.

    C++ 0 0 0 0 Updated Mar 6, 2022
  • Kaminari-csharp Public

    C# implementation of Kaminari-Cpp, directed towards client implementations (although server is also supproted) of the protocol.

    C# 1 0 0 0 Updated Mar 3, 2022
  • Tamashii Public

    An implementation of fibers, light userland threads with stackful and fast context switches. This projects uses a task-like approach with (optional) zero runtime allocation, designed for high performance environments.

    C++ 2 0 0 0 Updated Feb 28, 2022
  • Kumo Public

    IDL (interface description language) to automatically generate networking code, namely marshalling, data packing and unpacking, and inputs buffering.

    Python 0 0 0 0 Updated Feb 18, 2022
  • Umi-old Public archive

    Umi is, at its core, a data-oriented component system for high-performance and concurrent computing. Umi can be combined with Kaminari and Kumo to create a full-fledged MMO server. If paired with OpenGL/Vulkan/DirectX, UMI is the perfect base for a game engine.

    C++ 0 0 0 0 Updated Feb 1, 2022
  • Kaminari-java Public

    Java implementation of Kaminari-Cpp, directed towards client implementations of the protocol. It is currently not being actively maintained.

    Java 0 0 0 0 Updated Dec 17, 2020
  • Kaze Public

    [WIP] Simple scripting/bytecode language for server-side code execution.

    Python 0 0 0 0 Updated Jul 8, 2020

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