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UI refinements for Multiple Loadouts #401
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Currently we show the loadouts on the Spine, but this can create confusion for users, specifically as to which loadout is active. So we need a way to make it clear to users which loadout is currently active. We should also keep in mind the ability of users to have multiple windows of the App open and being able to have two loaoduts open side by side. This should be allowed, so we still need a way to make it clear which of them is the active one. |
Multiple Loadouts remaining TODO:
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@Al12rs Can this be closed now? |
Only if the remaining items are made into tickets or moved to another ticket |
EDIT (Al12rs):
Converting this ticket to UI refinement ticket since the functionality was completed.
See #401 (comment) for remaining items.
User story
As a user with multiple loadouts
I want to quickly switch between loadouts
So that I can apply different sets of mods to my game
Requirements
Users need to be able to quickly switch between loadouts.
We need to consider whether switching a loadout applies it, or whether that is a separate action that needs to be taken.
This issue should consider how we clearly display which loadout is being viewed/edited vs. which is currently loaded.
This will require #982 to be completed first as we'll need to "unmod" a game in order to switch between loadouts
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