NodePolus is an open-source Among Us server implementation written in Typescript. Some of the features of NodePolus include:
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A server-authoritative region server
The server is in control of the game state, not the host of a game.
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An announcement server
Keep your players up-to-date using the game's built-in announcement window.
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Plugin support
Build custom gamemodes, support custom maps and mods, integrate with external services, and more (this is in an early stage of development and may change in the future).
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Extensive API
Interact with all facets of a game: the players, their raw connections, ship systems, and more.
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Events
Listen to, modify, and cancel multiple types of events--this enables server-side task selection, force impostor, cancelling sabotages, and more.
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Command framework
Define custom chat and console commands using a simple and intuitive API (coming soon).
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Custom packets
Register custom packets of each type with their own handler (this is in an early stage of development and may change in the future).
NodePolus is being actively developed, and you can usually find us in our Discord server. If you would like to play on a large-scale server that uses NodePolus, check out Polus.gg and play some custom gamemodes!
- Instructions coming soon