For working with tiny3D library: https://github.com/wargio/tiny3D/blob/9b02ae6e9f21ff15185f8a3846bdca5304d7e0ae/docs/working_with_tiny3D.txt For general principles behind rendering: http://www.opengl-tutorial.org/ For game engine programming in general: https://learnopengl.com/ Even if the RSX seems to no have any programmable shaders, but maybe we can do something similar on the SPUs? https://www.shadertoy.com/view/MsB3WR Maths behind 3D: https://learnopengl.com/Getting-started/Coordinate-Systems http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/ Old homebrews: http://platonicrobot.com/filehost/specific.php?idnum=187 Spanish tutorial for tiny3d: https://www.elotrolado.net/hilo_tutorial-tiny3d_1551153
For the structure of map files https://quakewiki.org/wiki/Getting_Started_Mapping Loading code to a real PS3 over LAN http://www.bucanero.com.ar/2019/08/14/building-your-ps3-dev-environment-on-macos/ Debugging on a real PS3 https://www.youtube.com/watch?v=LSv1LC3J_NQ
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