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0.208.1-alpha
·
90 commits
to alpha
since this release
What's Changed
- Fix long standing bug that caused DSU import options to be shown even when there was nothing to import
- UIToolKit/UIElements upgrade for MenuStore
- Default state sync options for related parameter stores for MenuStore
- Min/Max blendshape animation clip generator
- GameObject enable/disable animation clip generator
- MeshRender + SkinnedMeshRender properties animation clip generator (min/max type)
- Default state sync options for parameter stores to animators controllers
- UIToolKit/UIElements inspector UI for ParmetersStore
- Add context menu option to create full (or partial) set of Animation controller + Menu Store + Parameter Store (inc auto linking them)
- Overlay in scene window to show avatar addon stats (DSU count etc.)
- Avatar Collider Info Store component
- Compiled Stubs, adding native load support for VRCAvatarDescriptor, PipelineManager and Expression/Parameter menus (to help with import and prefabs)
- Add quick remove function for unsupported VRCFury components (ones that can not be supported it set icon)
- Add Hierarchy icons to quickly ID game objects with unsupported components (can be toggled on/off in options menu)
- Fix for DevModeEnabler component causing NullRef errors in some cases (fix for #38)
- UI overhaul for DevModeEnabler
- VRCFuryEditor UI:
- Fix DevMode UI component error message disable render
- Add DevMode UI component error tag
- Add Toggle Type component summary UI
- Add filtering for CVRFury Module add List in DevMode UI for DSU (to hide base classes etc.)
- Fixed a bug that caused avatar link status on DSU components to not report correctly for game object more that 1 below the avatar root
Issues Closed
ℹ️ Note ℹ️
- Variables triggered by contacts must currently be set as global (this can be done via use of the
Component Dev Mode Enablercomponent)
