-
Notifications
You must be signed in to change notification settings - Fork 38
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
3d gui #40
Comments
I've done a rough csharp UI Canvas implementation for 5.3.1f1. The same gameobject hierachy does not seem to work in 5.2.1f1. Is this the correct repo to fork and add to? |
Yes, this is the correct repo. If it's only visible in one eye, does that mean the UI Canvas is in camera space and not world space? If it's in world space, which I think is a best practice for VR, it should be visible to both eyes. Support for multiple layers, such as a UI layer, is something we've talked about adding to RenderManager. If you do need a screen-space / UI overlay layer, implementing (or waiting for) that feature in RenderManager might be the best solution. |
Yes i did it in camera space. I'll change that and see if I can expand it a little. Is it OK if I use a prefab? (It's not a self contained source that builds up the whole UI by itself now).Or should I try and do it through scripting to keep the amount of prefabs low? -------- Originalmeddelande -------- Yes, this is the correct repo. If it's only visible in one eye, does that mean the UI Canvas is in camera space and not world space? If it's in world space, which I think is a best practice for VR, it should be visible to both eyes. Support for multiple layers, such as a UI layer, is something we've talked about adding to RenderManager. If you do need a screen-space / UI overlay layer, implementing (or waiting for) that feature in RenderManager might be the best solution. — |
I think a prefab would be good. Looking forward to seeing it. |
It would be great to have a 3d gui menu component similar to OVRMainMenu in the Oculus SDK for displaying FPS and other stats/configuration information.
The text was updated successfully, but these errors were encountered: