Skip to content

Commit

Permalink
Change WithColoredOverlay to use a color instead of a palette.
Browse files Browse the repository at this point in the history
  • Loading branch information
pchote committed Jan 1, 2021
1 parent 6e3a366 commit 11a5780
Show file tree
Hide file tree
Showing 11 changed files with 72 additions and 54 deletions.
20 changes: 12 additions & 8 deletions OpenRA.Mods.Common/Traits/Modifiers/WithColoredOverlay.cs
Expand Up @@ -19,17 +19,23 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Display a colored overlay when a timed condition is active.")]
public class WithColoredOverlayInfo : ConditionalTraitInfo
{
[PaletteReference]
[Desc("Palette to use when rendering the overlay")]
public readonly string Palette = "invuln";
[Desc("Color to overlay.")]
public readonly Color Color = Color.FromArgb(128, 128, 0, 0);

public override object Create(ActorInitializer init) { return new WithColoredOverlay(this); }
}

public class WithColoredOverlay : ConditionalTrait<WithColoredOverlayInfo>, IRenderModifier
{
readonly float3 tint;
readonly float alpha;

public WithColoredOverlay(WithColoredOverlayInfo info)
: base(info) { }
: base(info)
{
tint = new float3(info.Color.R, info.Color.G, info.Color.B) / 255f;
alpha = info.Color.A / 255f;
}

IEnumerable<IRenderable> IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
Expand All @@ -45,10 +51,8 @@ IEnumerable<IRenderable> ModifiedRender(Actor self, WorldRenderer wr, IEnumerabl
{
yield return a;

if (!a.IsDecoration && a is IPalettedRenderable)
yield return ((IPalettedRenderable)a).WithPalette(wr.Palette(Info.Palette))
.WithZOffset(a.ZOffset + 1)
.AsDecoration();
if (!a.IsDecoration && a is IModifyableRenderable ma)
yield return ma.WithTint(tint, ma.TintModifiers | TintModifiers.ReplaceColor).WithAlpha(alpha);
}
}

Expand Down
@@ -0,0 +1,49 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion

using System.Collections.Generic;
using System.Linq;

namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class ReplaceWithColoredOverlayPalette : UpdateRule
{
public override string Name { get { return "WithColoredOverlay Palette changed to Color."; } }

public override string Description
{
get
{
return "The Palette field has been removed from WithColoredOverlay. You must now specify the Color directly.";
}
}

readonly List<string> locations = new List<string>();

public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "You must define new Color fields on the following traits:\n" +
UpdateUtils.FormatMessageList(locations);

locations.Clear();
}

public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var node in actorNode.ChildrenMatching("WithColoredOverlay"))
if (node.RemoveNodes("Palette") > 0)
locations.Add("{0}: {1} ({2})".F(actorNode.Key, node.Key, actorNode.Location.Filename));

yield break;
}
}
}
1 change: 1 addition & 0 deletions OpenRA.Mods.Common/UpdateRules/UpdatePath.cs
Expand Up @@ -86,6 +86,7 @@ public class UpdatePath
// Bleed only changes here
new RenameMPTraits(),
new RemovePlayerHighlightPalette(),
new ReplaceWithColoredOverlayPalette(),
})
};

Expand Down
4 changes: 2 additions & 2 deletions mods/cnc/rules/defaults.yaml
Expand Up @@ -1019,7 +1019,7 @@
Tooltip:
GenericName: Destroyed Vehicle
WithColoredOverlay@IDISABLE:
Palette: disabled
Color: 000000B4
ScriptTriggers:
Explodes:
Weapon: UnitExplodeSmall
Expand Down Expand Up @@ -1118,7 +1118,7 @@
ValidPowerStates: Low, Critical
WithColoredOverlay@IDISABLE:
RequiresCondition: lowpower
Palette: disabled
Color: 000000B4

^Selectable:
Selectable:
Expand Down
6 changes: 0 additions & 6 deletions mods/cnc/rules/palettes.yaml
Expand Up @@ -90,12 +90,6 @@
G: 255
B: 255
A: 64
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
Name: shroud
ShroudPalette@fog:
Expand Down
4 changes: 2 additions & 2 deletions mods/d2k/rules/defaults.yaml
Expand Up @@ -269,7 +269,7 @@
TargetTypes: Ground, Vehicle
RequiresForceFire: true
WithColoredOverlay@IDISABLE:
Palette: disabled
Color: 000000B4
Explodes:
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
Expand Down Expand Up @@ -510,7 +510,7 @@
^DisableOnLowPower:
WithColoredOverlay@IDISABLE:
RequiresCondition: disabled
Palette: disabled
Color: 000000B4
GrantConditionOnPowerState@LOWPOWER:
Condition: lowpower
ValidPowerStates: Low, Critical
Expand Down
6 changes: 0 additions & 6 deletions mods/d2k/rules/palettes.yaml
Expand Up @@ -38,12 +38,6 @@
Scale: -1
Offset: 255
AllowModifiers: false
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
PaletteFromPaletteWithAlpha@effect75alpha:
Name: effect75alpha
BasePalette: effect
Expand Down
6 changes: 3 additions & 3 deletions mods/ra/rules/defaults.yaml
Expand Up @@ -1011,7 +1011,7 @@
Types: Husk
ForceHealthPercentage: 25
WithColoredOverlay@IDISABLE:
Palette: disabled
Color: 000000B4
Targetable:
TargetTypes: GroundActor, Husk, NoAutoTarget
RequiresForceFire: true
Expand Down Expand Up @@ -1187,7 +1187,7 @@
^DisableOnLowPower:
WithColoredOverlay@IDISABLE:
RequiresCondition: disabled
Palette: disabled
Color: 000000B4
GrantConditionOnPowerState@LOWPOWER:
Condition: lowpower
ValidPowerStates: Low, Critical
Expand Down Expand Up @@ -1225,7 +1225,7 @@
^DisabledByPowerOutage:
WithColoredOverlay@IDISABLE:
RequiresCondition: disabled
Palette: disabled
Color: 000000B4
GrantCondition@IDISABLE:
RequiresCondition: power-outage
Condition: disabled
Expand Down
18 changes: 0 additions & 18 deletions mods/ra/rules/palettes.yaml
Expand Up @@ -64,24 +64,6 @@
G: 255
B: 255
A: 64
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@invuln2:
Name: invuln2
R: 0
G: 0
B: 128
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
Name: shroud
ShroudPalette@fog:
Expand Down
6 changes: 3 additions & 3 deletions mods/ts/rules/defaults.yaml
Expand Up @@ -101,7 +101,7 @@

^EmpVisualEffects:
WithColoredOverlay@EMPDISABLE:
Palette: disabled
Color: 000000B4
WithIdleOverlay@EMPDISABLE:
Sequence: emp-overlay
Palette: effect
Expand Down Expand Up @@ -1284,7 +1284,7 @@
^DisableOnLowPower:
WithColoredOverlay@IDISABLE:
RequiresCondition: disabled
Palette: disabled
Color: 000000B4
GrantConditionOnPowerState@LOWPOWER:
Condition: lowpower
ValidPowerStates: Low, Critical
Expand All @@ -1295,7 +1295,7 @@
^DisableOnPowerDown:
WithColoredOverlay@IDISABLE:
RequiresCondition: disabled
Palette: disabled
Color: 000000B4
GrantCondition@IDISABLE:
RequiresCondition: powerdown
Condition: disabled
Expand Down
6 changes: 0 additions & 6 deletions mods/ts/rules/palettes.yaml
Expand Up @@ -111,12 +111,6 @@
G: 255
B: 255
A: 64
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
TSShroudPalette@shroud:
Name: shroud
VoxelNormalsPalette@normals:
Expand Down

0 comments on commit 11a5780

Please sign in to comment.