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Increase ZOffset of RA explosions
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To make sure they play on top of actors.
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reaperrr authored and pchote committed Jun 10, 2017
1 parent 7cadbcb commit 16e260e
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Showing 2 changed files with 5 additions and 1 deletion.
5 changes: 4 additions & 1 deletion mods/ra/sequences/misc.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -18,15 +18,18 @@ powerdown:
explosion:
Defaults:
Length: *
ZOffset: 511
ZOffset: 2047
piff: piff
piffs: piffpiff
water_piff: wpiff
water_piffs: wpifpif
small_explosion: veh-hit3
med_explosion: veh-hit2
flak_explosion_ground: flak
small_explosion_air: flak
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
med_explosion_air: veh-hit1
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
large_splash: h2o_exp1
napalm: napalm2
building_napalm: napalm2
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1 change: 1 addition & 0 deletions mods/ra/weapons/smallcaliber.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@ FLAK-23-AG:
Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water
Warhead@2Eff: CreateEffect
Explosions: flak_explosion_ground
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosions: small_splash
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