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The list of changes do not affect the new hitboxes of the structures. + Orca damage increased from 25 to 28. Damage is increased because of their lack of damage vs armored units and structures. + Apache ammo reload reduced from 200 to 40. Apaches gaining a full clip of ammo is a bit to strong. Firing the first shot starts the timer tick and will reload even if the clip is not fully reloaded. This also fixes so they don't sit on top of infantry and blow them all away to quickly. + Apache ammo reload amount reduced from 10 to 1. Fixed in unison with ammo reload timer. + Sam now fires two missiles. (CNC95) Does extra damage. + Sam range increase from 8c0 to 10c0. Compensate for the aircraft changes. Also had a problem of MSAMs were always the better choice rather then the structure SAMs itself. This change will make them more viable. + Sam range limit from 9c614 to 12c0. Makes it so aircraft can still escape while the missile won't detonate at the edge of the circle range. + Humvee damag vs light increased from 50 to 55. Compensates for the price of the hummer. Having just the HP wasn't enough to counter certian builds of Nod. Enabling them a slightly higher damage allows them to kill buggies and bikes a bit more effectively. Makes them also decent arty and MRLS killers. + Crates got some love. + Viceroids now spawn. + An atomic bomb can now detonate. (CNC95) + Veterancy level is now to rank 4. This makes grabbing crates all the more rewarding and riskier. Such as willing to bring a mammoth tank or commando to the crate rather then a minigunner.
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