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Set default rally point to an empty path.
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pchote committed Jan 26, 2020
1 parent 92a7577 commit 8e9d4a0
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Showing 7 changed files with 1 addition and 15 deletions.
2 changes: 1 addition & 1 deletion OpenRA.Mods.Common/Traits/Buildings/RallyPoint.cs
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ public class RallyPointInfo : ITraitInfo
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = true;

public readonly CVec[] Path = { new CVec(1, 3) };
public readonly CVec[] Path = { };

public object Create(ActorInitializer init) { return new RallyPoint(init.Self, this); }
}
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3 changes: 0 additions & 3 deletions mods/cnc/rules/structures.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -376,7 +376,6 @@ HAND:
Range: 5c0
WithBuildingBib:
RallyPoint:
Path: 1,2
Exit@1:
SpawnOffset: 512,1024,0
ExitCell: 1,2
Expand Down Expand Up @@ -432,7 +431,6 @@ AFLD:
RevealsShroud:
Range: 7c0
RallyPoint:
Path: 4,2
Exit@1:
SpawnOffset: -1024,0,0
ExitCell: 3,1
Expand Down Expand Up @@ -497,7 +495,6 @@ WEAP:
RequiresCondition: !build-incomplete
Sequence: build-top
RallyPoint:
Path: 0,2
Exit@1:
SpawnOffset: -512,-512,0
ExitCell: 0,1
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1 change: 0 additions & 1 deletion mods/cnc/rules/tech.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,6 @@ BIO:
ProductionBar:
ProductionType: Biolab
RallyPoint:
Path: -1,-1
SpawnActorOnDeath:
Actor: BIO.Husk
ProvidesPrerequisite@buildingname:
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5 changes: 0 additions & 5 deletions mods/d2k/rules/structures.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -202,7 +202,6 @@ barracks:
RevealsShroud:
Range: 3c768
RallyPoint:
Path: 1,2
Exit@1:
SpawnOffset: 352,576,0
ExitCell: 0,2
Expand Down Expand Up @@ -418,7 +417,6 @@ light_factory:
Queues: Vehicle
Sequence: production-welding
RallyPoint:
Path: 2,2
Exit@1:
SpawnOffset: 544,-224,0
ExitCell: 2,1
Expand Down Expand Up @@ -500,7 +498,6 @@ heavy_factory:
RevealsShroud:
Range: 4c768
RallyPoint:
Path: 0,3
Exit@1:
SpawnOffset: 256,192,0
ExitCell: 0,2
Expand Down Expand Up @@ -652,7 +649,6 @@ starport:
RevealsShroud:
Range: 3c768
RallyPoint:
Path: 1,3
Exit@1:
SpawnOffset: 0,-480,0
ExitCell: 2,2
Expand Down Expand Up @@ -907,7 +903,6 @@ repair_pad:
FinishRepairingNotification: UnitRepaired
PlayerExperience: 15
RallyPoint:
Path: 1,3
RenderSprites:
Image: repair_pad.ordos
FactionImages:
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1 change: 0 additions & 1 deletion mods/ra/rules/structures.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -1814,7 +1814,6 @@ KENN:
WithBuildingBib:
HasMinibib: True
RallyPoint:
Path: 0,2
Exit@0:
RequiresCondition: !being-captured
SpawnOffset: -280,400,0
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2 changes: 0 additions & 2 deletions mods/ts/rules/gdi-structures.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,6 @@ GAPILE:
Range: 5c0
MaxHeightDelta: 3
RallyPoint:
Path: 2,3
Palette: mouse
IsPlayerPalette: false
LineWidth: 2
Expand Down Expand Up @@ -196,7 +195,6 @@ GAWEAP:
Armor:
Type: Heavy
RallyPoint:
Path: 4,1
Palette: mouse
IsPlayerPalette: false
LineWidth: 2
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2 changes: 0 additions & 2 deletions mods/ts/rules/nod-structures.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -150,7 +150,6 @@ NAHAND:
ExitCell: 0,2
ExitsDebugOverlay:
RallyPoint:
Path: 3,3
Palette: mouse
IsPlayerPalette: false
LineWidth: 2
Expand Down Expand Up @@ -208,7 +207,6 @@ NAWEAP:
Range: 4c0
MaxHeightDelta: 3
RallyPoint:
Path: 4,1
Palette: mouse
IsPlayerPalette: false
LineWidth: 2
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