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HeliFly.cs activity hangs the game (zero minimum range case) #13307
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I think this is also related to the bug, that you can't paradrop units at 0 range. |
Oh yes, this is the bug which is why all jumpjets in RA2 has a minrange of (0c00)1. This bug actually have triggered there when the Kirov could fly directly above a target. |
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Infinite loop:
A helicopter is very likely to hover over the target when controlled by AI. In this case
There's nothing that prevents modders having 0 range for helis!
Another thing is that 0 range makes sense when the "helicopter" is an airborne aircraft carrier!
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