New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Aircraft with high movement speed have difficulty landing #2020
Comments
This applies to helicopters, too. If the speed is much higher than rotation they will get stuck vibrating/flickering (fast switch between to frames). CnC's orcas and D2k's carryalls are effected. |
Let's slow all planes down to a sensible approach speed. This will work around the problem and look better while landing. |
While the idea of slowing down units is appealing as a solution, and probably wouldn't harm gameplay too much, it doesn't work for Classic-RA and Classic-CNC, which are committed to recreating original values as close as possible. |
Only the approach speed would be throttled. On Mon, Jan 28, 2013 at 3:16 PM, psydev notifications@github.com wrote:
|
@psydev |
Fixed in the recent aircraft overhaul. |
It's worth noting that veteran aircraft will have issues landing on afld/fix because of increased movement speed. They'll simply take off again after appearing to have landed.
The issue was is plane attempting to call Rearm or Repair, but the plane's altitude would be >0, not 0. Usually 1. We should try landing these planes a bit sooner.
The text was updated successfully, but these errors were encountered: