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Added HazMat suites to Tiberian Dawn #10616
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Great! This is something that has bugged me for ages. :+0.5: because the idea and yaml look fine, but I haven't tested it yet. |
@@ -204,6 +204,11 @@ | |||
CargoType: Infantry | |||
HiddenUnderFog: | |||
PoisonedByTiberium: | |||
UpgradeTypes: hazmatsuites |
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typo, suits
or suit
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Hehe, fixed.
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Works as advertised, so 👍 A followup pr should add some kind of selection decoration to infantry to indicate that the upgrade is active. This otherwise remains undiscoverable. |
I made a pip. |
Thanks @GraionDilach, I added them in Mailaender#56 |
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Awesome, thanks! Can you also make those for hospital healing? |
I believe that RA has a medic icon we can use for that. |
This is looking pretty sharp! |
Indeed it had one. I took it out, converted to TD palette and cropped the canvas. |
Thanks. Submitted it in #10680. |
Come to think of it, this will be wrong, they will overlap with each other/ranks. |
They work together with ranks although with those tiny infantry it is already quite edgy. I added a |
You could set it up with upgrades to render the bio glyph in a different position if the hospital upgrade is already applied. |
My suggestion would be to shift hazmat and hospital into topright corner - that worked well in YR (for hosp and machine shop) and with the disguise pip in our RA/TS mod. |
Let's do the fine-tuning in the spin-off PR. For now, this works as advertised. 👍 |
Added HazMat suites to Tiberian Dawn
Closes #5030.