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Add Harkonnen 6b #14288
The mission plays like the original. Only the
Smugglers will become your enemies if you attack their units (message pops up (see image)) but they won't send units against you. I've overlooked this in
Harkonnen06a but it doesn't really change the gameplay
and I think this isn't possible in OpenRA for now.
Edit1: I don't know how but learned it is possible to do in Lua, so maybe this can be added (later).
After this is I'll approve this PR.
I intentedly left out Smuggler side changing, in 6a too. It is not really important and lack of alliance changes make it unnecessarily complicated.
RA and TD mods campaign missions use Enemy Unit/Structure and no owner name. I'm planning to add that to D2K too, probably when Har Missions are all added. Maybe i add Smuggler Owner changes with it too.
Imho that is what should be done to retain the "
Updated, added the Smuggler Owner/Stance change to both 6th missions, but still a bit different than original. You can't normally target the Smuggler units, but if you force fire on them or hit them by mistake, they turn against you.
Also Ordos may mistakely hit them and they can be enemy to ordos, without being an enemy to you. I remember that being case in the original, but not 100% sure. It makes more sense this way tho.
I made Smugglers non-combatant so their owner row won't be shown. I'll get rid of Owner Rows/Use Generic names with a future PR after getting all Harkonnen Missions merged, like other mods does anyway.