Fix WithTurretAimAnimation IsTraitDisabled handling #14896
Merged
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The old sequence was not recovering when this trait lost its required condition while the aim anim was running.
Now it doesn't unconditionally return, but instead checks what the current sequence is and resets to base turret sequence if AimAnim is disabled.
Follow-up to #14895.
Testcase (RA cruiser): https://github.com/reaperrr/OpenRA/tree/aimanim-testcase
In the testcase, the cruiser displays the missile turret in the front while aiming, as long as it is undamaged. Damage it, and the default turret shows instead.