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Add plumbing for performing custom activity code on actor disposal #15622
It appears that if an actor dies (or is disposed directly) while an activity is active, the actor will be disposed before the activities'
This PR enforces a proper activity end on actor death/disposal.
Yes, the problem was that ResupplyAircraft chains Repair as ChildActivity.
This PR should be good as-is, I didn't need to make any further changes to this PR's code to fix/work around the problem in #15543 (which I've also updated now, so it serves as testcase).