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Warhead refactor part 3: Add WarheadArgs #17119
Warhead refactor part 3: Add WarheadArgs #17119
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Unrelated to this PR, but... am I reading this wrong, or does damage fall off the farther the hit actor is from the source actor, instead of the farther it is from the beam's center (which would be the correct behavior)?
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It looks like the desired behaviour according to #9357 was to have a certain section of the beam between
headPos
andx
that deals maximum damage, then a linear falloff in damage betweenx
andy
, and then the remaining section fromy
totailPos
deal minimum damage.