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Fix WithInfantryBody wrongly overwriting attack animations #18893

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merged 1 commit into from
Dec 6, 2020

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Closes #17743.

The PlayThen with PlayStandAnimation already takes care of changing the animation again, so we can ignore Tick while attacking.

state = AnimationState.Attacking;
DefaultAnimation.PlayThen(NormalizeInfantrySequence(self, sequence), () => PlayStandAnimation(self));

@abcdefg30 abcdefg30 added this to the Next Release milestone Dec 5, 2020
@reaperrr reaperrr merged commit 2b363e4 into OpenRA:bleed Dec 6, 2020
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Infantry sometimes omit their first muzzle flash
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