Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reduce Tanya firing rate and polish attack animation #19064

Merged
merged 3 commits into from
Jan 29, 2021

Conversation

pchote
Copy link
Member

@pchote pchote commented Jan 17, 2021

Fixes #19055.

The first commit implements the nerf suggested by the competitive community. The second and third commits sync the firing animation to the attacks and fixes the jumping animation frames.

I dialed back on my original plans to remove the second Colt armament (which causes the attack sound to be extra loud) and to stagger the burst shots to make tanya feel less robotic. These would have been nice polish, but at this point I just want to get a stable release out without risking blowback or delays over balance implications.

@pchote pchote added this to the Next Release milestone Jan 17, 2021
@reaperrr reaperrr merged commit d6d0fd5 into OpenRA:bleed Jan 29, 2021
@pchote pchote deleted the tanya-firing-fixes branch April 8, 2021 21:15
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Reduce Tanya's firing rate
3 participants