Reduce Tanya firing rate and polish attack animation #19064
Merged
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Fixes #19055.
The first commit implements the nerf suggested by the competitive community. The second and third commits sync the firing animation to the attacks and fixes the jumping animation frames.
I dialed back on my original plans to remove the second Colt armament (which causes the attack sound to be extra loud) and to stagger the burst shots to make tanya feel less robotic. These would have been nice polish, but at this point I just want to get a stable release out without risking blowback or delays over balance implications.