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Add Allies10a #19336
Add Allies10a #19336
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The original mission had a hidden shortcut where you could destroy the trees along the northern edge to sneak your units straight to the command center, bypassing most of the base. IMO adding tree destruction in as a special case for this mission would be confusing, so how about we modify that part with a destroyed bridge that can be repaired? |
Here's the output from my script decoder (still missing TeamType actions, I will try to come back to finishing this soon): Click to expand
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This level seems incredibly hard on easy. First attempt I lost my MCV to the mammoth/heavy/v2 combination near the start. Second attempt I was overwhelmed by attacks on both sides shortly after the missile announcement. The migs were a pain too. Completed on the fourth attempt (destroyed the command centre on the third), but this didn't feel "easy". To be fair then it's a later level, and there's not really any time pressure. I haven't tried normal or hard yet. |
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Got the missile launch video sequence to work. Silos don't show their building animation with a scripted launch so a bit of a polish bug there. I haven't tested the fallback message with uninstalled videos. If someone without videos installed can beat me to it I'd appreciate it. Also updated difficulty a bit and added multiple sequences from the script decoder. I want to hold out for destructible trees on the north path. To me it's more of an Easter egg than something we want players to readily know about. I think the bridge would give the path away too easily. And if we never get trees then I still don't mind players not skipping 90% of my script. 😄 |
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That's working then, thanks! |
One slightly odd thing here is that I didn't really complete the objective - the missiles launched. Maybe we could have a message saying something like "Primary objective updated" or "Objective obsolete"? Btw: The difficulty level for easy now feels right to me. |
Completed on all difficulties. I needed a few attempts for hard and was almost rolled by mammoths at one point. Nice mission - thanks! |
I could go with a more generic objective like 'Locate the missiles' but that seems odd to me. The player knows from the briefing that they are to take the facility off-line, they just get an updated objective halfway through.
The proximity trigger is deliberate. Approach the base and the missiles launch. I noticed the health bar on the service depot and FC, and fixed those not starting at full health. |
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Apart from the timer strangeness, this mission was really fun to play. The difficulty was just right for me as well. Really good job!
Updated to correct the typo and placed notifications in a correct place. I haven't converted to
@obrakmann: Thoughts on which way to go here? Can take it as is or update to |
You can look at the necessary changes here. The first commit makes sure the label isn't shown constantly, the second updates the map. I didn't add support for colors. If you think that's absolutely necessary, then go with what you have now, otherwise you can take the changes from this branch. |
@obrakmann Updated with your commits, but (assuming I cherry-picked correctly) I'm still getting a 00:00 timer at the start. |
Just checked, works fine here. You probably just forgot to recompile. |
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👍
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This looked good to me.
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Needs a rebase.
Rebased |
This mission and its counterpart Allies10b play a bit differently from the other missions in the original. During the missile launch sequence, a video interrupted to deliver a second briefing to the player. We can’t do that here so I’ve written up a text sequence to deliver this information. I wrote it in a way I thought would make sense, but I’m open to polish suggestions. Also, on completion, the game would immediately go into Allies10b without going to a score screen. Just noting that for now.
10a and 10b are meant to be played consecutively unlike the other campaign missions labeled a or b. I thought of naming them 10 Part-1 and 10 Part-2, but the original has them as a and b. Once we get campaign progression (#17067) this point will be moot.