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Add Allies10b #19487
Add Allies10b #19487
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Perhaps the objective of not killing civilians could be on the hard difficulty. I'm not sure how many newer players would think to turn on hold fire. You can fully promote tanya by C4ing the parked tanks, which seems a little too cheesy. The barrels from the flame-tower to the terminal aren't detonated when the terminal is activated. If this is intentional to reduce the likelyhood of killing the spy then perhaps a small map change from barrels to a red dotted line like in the earlier missions would make sense. I didn't rebase against bleed |
Needs a rebase now. |
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My units were shooting through the "walls" in the facility at the start. I'm not sure there's away around this but it struck me as weird. I like the idea of not killing the scientists but I think it'd be better if units didn't auto target them, and instead there were things like "you could blow up these barrels to kill enemies but it'll also kill scientists" sort of situations. Or maybe scientists warn the guards or something if you don't kill them. Note I didn't play through the entire mission. Got busy. |
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Updated for #19738 |
Finished playing through it. Not killing scientists still sounds like a hassle, but I guess someone else would find it a good challenge. I won with 17 minutes remaining. Might be worthwhile reducing the timer some (5 minutes?). |
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Needs to be rebased and translations added #20387 |
Updated for translations |
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I played this back-to-back with the original and it seems quite close. I did notice that triggering the flame panel with non-engineers was new, but it's kind of necessary. The changed behavior is more consistent with Core of the Matter and Down Under anyway.
I didn't have big issues with the scientist objective. Return Fire seems a decent option for avoiding scientist kills (when they aren't jogging past grenadiers), so long as the player is extra wary of dogs. There are cases where the scientists can be annoying by giving vision to Soviet infantry, but I'll consider that part of the challenge.
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Can we disguise the spies right at the start of the mission? In the original they weren't shot at and you have to be quick not to lose one right away here.
Needs a rebase and difficulty translations added. See changelog #20585 for how. |
No difficulty levels on this mission (for now). |
Updated. |
The second half of #19336.