Fix Carryall InitialActor creation. #19620
Merged
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Fixes #19619, which is caused by a bug in #19068.
Carryable.Attached was being called with the wrong actor, which meant that
carriedToken
was being assigned a bogus token value that just happened to match a condition owned byGrantConditionOnDamageState
. Carryable.Detached revoked the token out from underGrantConditionOnDamageState
, putting the actor into an inconsistent state that causes a crash when that trait legitimately tried to revoke that condition some time later.