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ShroudRenderer, fix, render Shroud if fog disabled. #20245
ShroudRenderer, fix, render Shroud if fog disabled. #20245
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LGTM.
This also fixes another regression that I just noticed. When you use /visibility command it no longer explores the map permanently. This behaviour matches last release
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Can confirm that fixes #20243. Didn't notice any other issues while testing.
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Can only validate myself in the evening. But this may fix it. Untested. Same issue as in shroud renderer, but now in radar widget. |
Assuming the issue was that the radar/minimap did not show the shroud. I can confirm this has been fixed. You mentioned: Start a game with "Explored Map: On" and "Fog of War: Off". But I assume you also later pressed the "Reset shroud" button, or had explored map off? I.e. how else could your screenshot have a shroud in the main view? |
I used the |
Closes #20243.