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Better Naval AI #21018
Better Naval AI #21018
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Hi 👋
The delay is of just a few minutes, it basically coincides with the placement of the first production structure. Please keep it |
@@ -245,9 +245,9 @@ Player: | |||
ProductionTypes: barr,tent,weap,afld,hpad | |||
NavalProductionTypes: spen, syrd | |||
SiloTypes: silo | |||
DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam |
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the AI should still build them, just perhaps reduce the frequency
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I can do that - except for tsla - I found that really impacted the performance of the Ai due to power management issues.
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if it's an issue then this is not the correct way of solving it. Instead AI's power management needs to be fixed directly
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it's also a cost thing, for whatever reason I've never seen the AI build a flametower that early only a tsla coil which is a very bad strategy. Even if I put a massive delay on the tesla coil it still comes first..
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try puttin a delay on tesla then
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I guess I was wrong, a massive delay does work. SAM sites get created first.
Updated PR with that, thanks!
Not sure if I just got lucky in my tests (is there a better/faster way to test lets of games?) but added a ore truck delay helped allow the Radar Dome delay to not mess up AI. Previously I've seen naval ai at 5 minutes without a single airfield. Added a few units to assist with base defense. Soviet is definitely strongter with anti-air so increased aa guns. |
It wasn't a big deal building the war factory early - because this AI never used it... |
the AI needs to get a production building up and running asap so it could defend itself, and the radar dome delay is the exact way of doing so. It's just long enough so that AI could get to producing units before slowing itself down with dome |
I noticed even on a naval only map, the naval AI doesn't necessarily beat a Normal AI. This makes it much more likely that it will. - Drop number of ore refineries and ore trucks. As Naval AI is mostly suited for islands I haven't found a map that really needs as many as the other AIs. - Reduce number of ground based base defenses - and delay Tesla coil a lot. - Reduce number of migs as yaks more useful if they just get blown up. - Add Flak trucks and v2s for base defense for Soviet - Add Jeep and Arty for base defense for Allied - Add delay for building ore truck so now chance of building one first from War Factory - A service depot is not useful for this AI except for building an MCV so delay it a lot. Tested with Ukraine and Germany and can consistently beat normal on island map.
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I noticed even on a naval only map, the naval AI doesn't necessarily beat a Normal AI. This makes it much more likely that it will.
Tested so far with Ukraine and can consistently beat normal on island map.
Happy to make it more effective for allied too. Is there an interest in this kind of unit/building rebalance to make Naval AI (or Naval and Air?) more effective?