Fix IRenderPostProcessPass texture unit binding.#21153
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PunkPun merged 1 commit intoOpenRA:bleedfrom Oct 25, 2023
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This PR fix #21152 on test. |
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LGTM
I dunno wether this fixes the first frame on TS as the issue never appeared on my setup
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shader.SetTexture()caches state that is then submitted byshader.PrepareRender(). Calling them in the correct order ensures that we aren't copying pixels from the wrong texture (e.g. unit sprite sheets...)