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D2k map pool update - november 2023 #21221
D2k map pool update - november 2023 #21221
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Maybe I should add Briefing description? |
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I'm not sure what's the best way. Perhaps the fist step would be not requiring force attack to kill it? It just feels like the cliff is basically invisible and one has no way to learn about it unless explicitly taught |
This feature should act same as for example bridges in RA. You dont wanna autotarget brige, you wanna past thru it or stay there or destroy it only when situation require that (same as in RA). So force force is the good way. Repaireble cliffs are shown on Radar as actors and tooltip give you more info. I dont know how to hint players more without explicit description in mission briefing (which I do when this feautre come out) |
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Rebased. Worm cementery map:
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Map rules use translation now. |
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The discussion on discord indicates that there's a desire to have tiles defined at a game level instead of by the map |
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removed some redundant lines in destroyable-tiles.yaml |
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LGTM
- add Destroyable tiles into d2k mod - add ability engineer to repair destroyed cliffs
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First commit adds new cliff passages that these (and manny other) maps use. All new tiles was created by me and are free to use.
Second commit update map pool:
new maps: worm_graveyard.oramap
update maps: red-chasm.oramap, death-depths.oramap, the-duell.oramap
removed maps: cliffmaze
Updated maps changelog: equal distance from spice fields for each player, equal amount of spice for each player and minor balance adjustments.
Ps. Worm graveyard use repairble passages by enginear.