Fix force rally point not setting building as primary#21348
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abcdefg30 merged 1 commit intoOpenRA:bleedfrom Feb 23, 2024
Merged
Fix force rally point not setting building as primary#21348abcdefg30 merged 1 commit intoOpenRA:bleedfrom
abcdefg30 merged 1 commit intoOpenRA:bleedfrom
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atlimit8
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It not only works, the idea of path finding for the buildings themselves does not make sense. The use of ClosestToWithPathTo(this IEnumerable<Actor> actors, World world, WPos targetPosition) was looking for a path that the production facility can take. The intention was probably for validating the location. However, That would require being able to check against the types of actors that can be produced, assuming that a mod does not have some custom use for the rally point such as auto-spawning actors.
abcdefg30
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Closes #21312
Regression from #20227
buildings can't move so the search failed