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Spawn aircraft occupying land or at cruise altitude #21366

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@PunkPun PunkPun commented Mar 11, 2024

Followup on #21076

Fixes #21305
Fixes #21339
Fixes #21384

Aircraft spawned by map and spawned by starting unit now have new behaviour. They always either occupy and an airpad, are occupying ground or are spawned at cruise altitude

or testing see cnc - TwistOfFate. Helicopters are parked on airfields, or download d2k testcase from to see that carryalls are spawned airborne #21305

@PunkPun PunkPun added this to the Next Release milestone Mar 11, 2024
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@PunkPun PunkPun changed the title Spawn starting aircraft at cruise altitude Spawn aircraft landed and occupying land or at cruise altitude Mar 28, 2024
@PunkPun PunkPun changed the title Spawn aircraft landed and occupying land or at cruise altitude Spawn aircraft occupying land or at cruise altitude Mar 28, 2024
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Porenutak commented Apr 11, 2024

This PR broke Autocarryall trait for carryalls spawned via map and scripts. If you build carryall in building it works fine, but for spawned units no.
testmap.zip

Otherwise looks ok.

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PunkPun commented Apr 11, 2024

Weird that Carryalls on shellmap worked just fine. The issue was that Carryall checks wether current activity was FlyIdle and due to the way they are queued it was AssociateWithAirfieldActivity instead

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