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Spawn aircraft occupying land or at cruise altitude #21366
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michaeldgg2
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Mar 11, 2024
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PunkPun
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Spawn starting aircraft at cruise altitude
Spawn aircraft landed and occupying land or at cruise altitude
Mar 28, 2024
PunkPun
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Spawn aircraft landed and occupying land or at cruise altitude
Spawn aircraft occupying land or at cruise altitude
Mar 28, 2024
abcdefg30
reviewed
Apr 10, 2024
This PR broke Autocarryall trait for carryalls spawned via map and scripts. If you build carryall in building it works fine, but for spawned units no. Otherwise looks ok. |
Weird that Carryalls on shellmap worked just fine. The issue was that Carryall checks wether current activity was FlyIdle and due to the way they are queued it was AssociateWithAirfieldActivity instead |
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Followup on #21076
Fixes #21305
Fixes #21339
Fixes #21384
Aircraft spawned by map and spawned by starting unit now have new behaviour. They always either occupy and an airpad, are occupying ground or are spawned at cruise altitude
or testing see cnc - TwistOfFate. Helicopters are parked on airfields, or download d2k testcase from to see that carryalls are spawned airborne #21305