Add navy orders, fixes to Soviet 06a#21399
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Played through this and 06b for comparison's sake. For reviewers: Diff the files with the 06b version to more easily see the differences. Largely this PR is just aligned the two missions. The major changes you've noted are working fine: The base and defences would be rebuilt (a slog with my ineffectual skill level since I'd have to take out the same things a couple of times) and continue producing new units. The bridge segment in indeed destroyed at the start. Missions played through fine with no crashes or obvious odd behaviours. |
RoosterDragon
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Jul 20, 2024
PunkPun
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Jul 22, 2024
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Merging in trust that any regressions will be quickly fixed
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Follow-up to #21243 that adds events from the RA '96 mission, reorganizes some parts of the script, etc.
A summary of those changes:
This PR differs from that in some small ways: