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Speedup of ClassicProductionQueue #2602

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Based upon pull request #9 to implement the often requested feature #2548. My attempt restricts this to the classic production queue only and also implements this solely for third-party mods and custom maps. As a reference I added a money map that emulates a popular gem map tank spam variant I saw on http://www.youtube.com/user/CCRedAlert1/videos

money map that serves as a reference
for speeding up production queues
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Anything left to do @chrisforbes?

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pchote commented Mar 3, 2013

Floating point calculations in the production code used to be an annoying source of desyncs. Please don't introduce more...

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Will think of something else for https://github.com/Mailaender/OpenRA/compare/classic-mods then.

@Mailaender Mailaender closed this Mar 3, 2013
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pchote commented Mar 3, 2013

You can fix this easily enough by defining a sufficiently small base unit and using integer math.

@Mailaender Mailaender deleted the production-speedup branch May 25, 2013 12:59
@Mailaender Mailaender mentioned this pull request Nov 3, 2013
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4 participants