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several visual improvements #3320
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- added separate idle shp to allow using all 8 frames while keeping idle/active separate. - replaced some empty/background pixels inside tower with shadow.
- fixed some minor errors on the undamaged frames. - added shadow.
multiple piffs from a civilian pistol shot? Looks a little strange ;)
a better match for the low damage per shot, imo.
- originally, frag1 was not centric and appears to the right of the impact/exploding vehicle. - fball1 appeared quite a bit below the impact point. This moves it up a little.
Originally, the 2nd frame of yak.shp used greyscale for the tail fins instead of remap.
- westwood never bothered converting the wood crate to RA's palette. I did. - shadows added to both wood crate and silver crate.
It always annoyed me that the CY had no shadow at all. This adds some at the edges.
Added the construction yard with shadow. I won't redo the tank barrels for now, so this is it in terms of shp fixes for the time being. |
👍 Don't forget to add yourself to AUTHORS. |
👍 Thanks for doing this. |
chrisforbes
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May 25, 2013
several visual improvements
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Replaces my previous pull request, since my attempts to split that large commit got a little messy, so I decided to start over.
Construction yard with shadow will be added once I finish the make anim. The tank barrels are on hold until I can come up with more satisfying results.