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several visual improvements #3320

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merged 10 commits into from
May 25, 2013
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reaperrr
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Replaces my previous pull request, since my attempts to split that large commit got a little messy, so I decided to start over.

Construction yard with shadow will be added once I finish the make anim. The tank barrels are on hold until I can come up with more satisfying results.

- added separate idle shp to allow using all 8 frames while keeping idle/active separate.
- replaced some empty/background pixels inside tower with shadow.
- fixed some minor errors on the undamaged frames.
- added shadow.
multiple piffs from a civilian pistol shot? Looks a little strange ;)
a better match for the low damage per shot, imo.
- originally, frag1 was not centric and appears to the right of the impact/exploding vehicle.
- fball1 appeared quite a bit below the impact point. This moves it up a little.
Originally, the 2nd frame of yak.shp used greyscale for the tail fins instead of remap.
- westwood never bothered converting the wood crate to RA's palette. I did.
- shadows added to both wood crate and silver crate.
It always annoyed me that the CY had no shadow at all. This adds some at the edges.
@reaperrr
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Added the construction yard with shadow. I won't redo the tank barrels for now, so this is it in terms of shp fixes for the time being.

@Mailaender
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👍 Don't forget to add yourself to AUTHORS.

@chrisforbes
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👍 Thanks for doing this.

chrisforbes added a commit that referenced this pull request May 25, 2013
@chrisforbes chrisforbes merged commit 835dfd0 into OpenRA:bleed May 25, 2013
@reaperrr reaperrr deleted the improved_visuals_v2 branch May 27, 2013 20:39
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3 participants