Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AutoTarget unarmed buildings again to help AI crush it's enemy #3467

Merged
merged 3 commits into from Jun 29, 2013
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
1 change: 0 additions & 1 deletion mods/cnc/rules/defaults.yaml
Expand Up @@ -264,7 +264,6 @@
Notification: BuildingLost
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
ShakeOnDeath:
Sellable:
LegacyCapturable:
Expand Down
4 changes: 0 additions & 4 deletions mods/cnc/rules/structures.yaml
Expand Up @@ -526,7 +526,6 @@ GUN:
LocalOffset: -71,0,85
AttackTurreted:
AutoTarget:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
RenderRangeCircle:
Expand Down Expand Up @@ -608,7 +607,6 @@ OBLI:
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
-AutoTargetIgnore:
-RenderBuilding:
RenderRangeCircle:
-EmitInfantryOnSell:
Expand Down Expand Up @@ -643,7 +641,6 @@ GTWR:
RenderBuilding:
QuantizedFacings: 8
AutoTarget:
-AutoTargetIgnore:
DetectCloaked:
Range: 5
RenderDetectionCircle:
Expand Down Expand Up @@ -687,7 +684,6 @@ ATWR:
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
-AutoTargetIgnore:
RenderDetectionCircle:
DetectCloaked:
Range: 6
Expand Down
1 change: 0 additions & 1 deletion mods/d2k/rules/defaults.yaml
Expand Up @@ -219,7 +219,6 @@
Notification: BuildingLost
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
ShakeOnDeath:
ProximityCaptor:
Types:Building
Expand Down
2 changes: 0 additions & 2 deletions mods/d2k/rules/structures.yaml
Expand Up @@ -403,7 +403,6 @@ GUNTOWER:
RevealsShroud:
Range: 8
RenderRangeCircle:
-AutoTargetIgnore:
RenderBuilding:
HasMakeAnimation: false
Image: guntowera
Expand Down Expand Up @@ -461,7 +460,6 @@ ROCKETTOWER:
RevealsShroud:
Range: 10
RenderRangeCircle:
-AutoTargetIgnore:
RenderBuilding:
HasMakeAnimation: false
Image: rockettowera
Expand Down
1 change: 0 additions & 1 deletion mods/ra/rules/defaults.yaml
Expand Up @@ -233,7 +233,6 @@
DebugMuzzlePositions:
Guardable:
Range: 3
AutoTargetIgnore:
BodyOrientation:

^Wall:
Expand Down
17 changes: 0 additions & 17 deletions mods/ra/rules/structures.yaml
Expand Up @@ -299,7 +299,6 @@ TSLA:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
-AutoTargetIgnore:

AGUN:
Inherits: ^Building
Expand Down Expand Up @@ -343,7 +342,6 @@ AGUN:
RangeCircleType: aa
-AcceptsSupplies:
DrawLineToTarget:
-AutoTargetIgnore:

DOME:
RequiresPower:
Expand Down Expand Up @@ -464,7 +462,6 @@ PBOX.E1:
WithMuzzleFlash:
Cargo:
InitialUnits: e1
-AutoTargetIgnore:

#PBOX.E2:
# Inherits: PBOX
Expand All @@ -485,7 +482,6 @@ PBOX.E3:
Weapon: Dragon
LocalOffset: 469,0,0
AttackTurreted:
-AutoTargetIgnore:

PBOX.E4:
Inherits: PBOX
Expand All @@ -499,7 +495,6 @@ PBOX.E4:
Weapon: Flamer
LocalOffset: 469,0,0
AttackTurreted:
-AutoTargetIgnore:

PBOX.E7:
Inherits: PBOX
Expand All @@ -513,7 +508,6 @@ PBOX.E7:
Weapon: Colt45
LocalOffset: 469,0,0
AttackTurreted:
-AutoTargetIgnore:

PBOX.SHOK:
Inherits: PBOX
Expand All @@ -527,7 +521,6 @@ PBOX.SHOK:
Weapon: PortaTesla
LocalOffset: 469,0,0
AttackTurreted:
-AutoTargetIgnore:

PBOX.SNIPER:
Inherits: PBOX
Expand All @@ -541,7 +534,6 @@ PBOX.SNIPER:
Weapon: Sniper
LocalOffset: 469,0,0
AttackTurreted:
-AutoTargetIgnore:

HBOX:
Inherits: ^Building
Expand Down Expand Up @@ -635,7 +627,6 @@ HBOX.E1:
WithMuzzleFlash:
Cargo:
InitialUnits: e1
-AutoTargetIgnore:

#HBOX.E2:
# Inherits: HBOX
Expand All @@ -656,7 +647,6 @@ HBOX.E3:
Weapon: Dragon
LocalOffset: 469,0,0
AttackTurreted:
-AutoTargetIgnore:

HBOX.E4:
Inherits: HBOX
Expand All @@ -670,7 +660,6 @@ HBOX.E4:
Weapon: Flamer
LocalOffset: 469,0,0
AttackTurreted:
-AutoTargetIgnore:

HBOX.E7:
Inherits: HBOX
Expand All @@ -684,7 +673,6 @@ HBOX.E7:
Weapon: Colt45
LocalOffset: 469,0,0
AttackTurreted:
-AutoTargetIgnore:

HBOX.SHOK:
Inherits: HBOX
Expand All @@ -698,7 +686,6 @@ HBOX.SHOK:
Weapon: PortaTesla
LocalOffset: 469,0,0
AttackTurreted:
-AutoTargetIgnore:

HBOX.SNIPER:
Inherits: HBOX
Expand All @@ -712,7 +699,6 @@ HBOX.SNIPER:
Weapon: Sniper
LocalOffset: 469,0,0
AttackTurreted:
-AutoTargetIgnore:

GUN:
Inherits: ^Building
Expand Down Expand Up @@ -749,7 +735,6 @@ GUN:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
-AutoTargetIgnore:

FTUR:
Inherits: ^Building
Expand Down Expand Up @@ -787,7 +772,6 @@ FTUR:
RenderRangeCircle:
-AcceptsSupplies:
DrawLineToTarget:
-AutoTargetIgnore:

SAM:
Inherits: ^Building
Expand Down Expand Up @@ -830,7 +814,6 @@ SAM:
CanPowerDown:
-AcceptsSupplies:
DrawLineToTarget:
-AutoTargetIgnore:

ATEK:
Inherits: ^Building
Expand Down