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Fixed #7472 so that cargo is only shown on allied vehicles #7486

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Feb 21, 2015
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4 changes: 2 additions & 2 deletions OpenRA.Game/Traits/SelectionDecorations.cs
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ public SelectionDecorations(Actor self, SelectionDecorationsInfo info)

public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer) && self.World.FogObscures(self))
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer) || self.World.FogObscures(self))
yield break;

var b = self.Bounds;
Expand Down Expand Up @@ -136,4 +136,4 @@ IEnumerable<IRenderable> DrawTags(WorldRenderer wr, Actor self, int2 basePositio
}
}
}
}
}
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Please try to avoid committing those whitespace changes.