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Slight overhang (Allied) War Factory #127
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This is a general issue with units & buildings which are next to (Allied) War Factory. They're rendered under the factory as seen in the picture above. I doubt this may be related to the following OpenRA (game engine) issue: Or maybe just a separate bug. Not sure. |
I didn't know, that bug so old. |
That is a different z-sorting issue. In this case I'd moreso guess the z-buffer is either ain't working well with RA2 cellsizes either we're using arbitrary numbers as z offsets. Or both. |
I did a little testing with Soviet War Factory. Can't reproduce this issue with it. |
The z-buffer isn't working at all. It doesn't exist yet in the OpenRA engine (see OpenRA/OpenRA#7520). Context for others: The draw order is currently determined per-object based on the actor CenterPosition's y coordinate. This behaves badly for the isometric mods because the primary art axes run along the diagonals, which means that the plane of "x in front of y" varies with pixel position (as specified in |
I lessened it in #145 by not rendering the overlays needlessly all the time. |
As you can bellow, there is Grizzly's being covered by the Factory.
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