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[cc3e7e] openrct2.com: duk_push_undefined #20103

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OpenRCT2-git-bot opened this issue Apr 30, 2023 · 0 comments · Fixed by #20462
Closed

[cc3e7e] openrct2.com: duk_push_undefined #20103

OpenRCT2-git-bot opened this issue Apr 30, 2023 · 0 comments · Fixed by #20462
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backtrace.io Issue is related to a crash backtrace uploaded to OpenRCT2 devs. crash Game exits suddenly.

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OpenRCT2-git-bot commented Apr 30, 2023

New error: [openrct2]
1 occurrence since (Sun Apr 30 2023 19:19:35 GMT+0000 (Coordinated Universal Time))
Application openrct2.com
Attributes application — 1
  • openrct2.com — 1 (100.00%)
attachment_config.ini — 1
  • D:\bas-c\Documents\OpenRCT2\crash\f3e86d1c-c44d-47f5-83a7-9bcfe337366d.ini B — 1 (100.00%)
assert_failure — 1
  • * — 1 (100.00%)
commit — 1 fault.address — 1
  • 0x70 — 1 (100.00%)
error.message — 1
  • EXCEPTION_ACCESS_VIOLATION_READ — 1 (100.00%)
version — 1
  • OpenRCT2, v0.4.4-212-gfe21928 (fe21928 on develop) provided by GitHub — 1 (100.00%)
_rxid — 1
  • 92000000-c174-ff09-0000-000000000000 — 1 (100.00%)
callstack — 1
  • {"frame":["duk_push_undefined","DukValue::push","DukValue::operator[]","OpenRCT2::Scripting::ScriptEngine::DukToGameActionResult","OpenRCT2::Scripting::ScriptEngine::QueryOrExecuteCustomGameAction","CustomAction::Query","GameActions::QueryInternal","GameActions::ExecuteInternal","Execute","OpenRCT2::Scripting::ScContext::QueryOrExecuteAction","OpenRCT2::Scripting::ScContext::executeAction","apply_method_helper(","apply_method(","dukglue::detail::MethodInfo<0,OpenRCT2::Scripting::ScContext,void,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,DukValue const &,DukValue const &>::MethodRuntime::actually_call(duk_hthread *,","dukglue::detail::MethodInfo<0,OpenRCT2::Scripting::ScContext,void,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,DukValue const &,DukValue const &>::MethodRuntime::call_native_method","duk__js_execute_bytecode_inner","duk_js_execute_bytecode","duk__handle_call_raw","duk_handle_call_unprotected","duk__pcall_method_raw","duk__handle_safe_call_inner(duk_hthread *,","duk_handle_safe_call(duk_hthread *,","duk_safe_call(duk_hthread *,","duk_pcall_method_flags","duk_pcall_method","OpenRCT2::Scripting::ScriptEngine::ExecutePluginCall","swap","OpenRCT2::Ui::Windows::InvokeEventHandler","OpenRCT2::Ui::Windows::UpdateWidgetSelectedIndex","OpenRCT2::Ui::Windows::CustomWindow::OnDropdown","GetCount","InputStateWidgetPressed","GameHandleInputMouse","GameHandleInput","ContextHandleInput","OpenRCT2::GameState::Tick","OpenRCT2::Context::Tick","EntityTweener::PreTick","OpenRCT2::Context::RunVariableFrame","OpenRCT2::Context::RunFrame","OpenRCT2::Context::RunGameLoop","OpenRCT2::Context::Launch","OpenRCT2::Context::RunOpenRCT2","NormalisedMain","wmain","invoke_main"]} — 1 (100.00%)
Classifiers invalid-read
Frames duk_push_undefined DukValue::push DukValue::operator[] OpenRCT2::Scripting::ScriptEngine::DukToGameActionResult OpenRCT2::Scripting::ScriptEngine::QueryOrExecuteCustomGameAction CustomAction::Query GameActions::QueryInternal GameActions::ExecuteInternal Execute OpenRCT2::Scripting::ScContext::QueryOrExecuteAction OpenRCT2::Scripting::ScContext::executeAction apply_method_helper( apply_method( dukglue::detail::MethodInfo<0,OpenRCT2::Scripting::ScContext,void,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,DukValue const &,DukValue const &>::MethodRuntime::actually_call(duk_hthread *, dukglue::detail::MethodInfo<0,OpenRCT2::Scripting::ScContext,void,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,DukValue const &,DukValue const &>::MethodRuntime::call_native_method duk__js_execute_bytecode_inner duk_js_execute_bytecode duk__handle_call_raw duk_handle_call_unprotected duk__pcall_method_raw duk__handle_safe_call_inner(duk_hthread *, duk_handle_safe_call(duk_hthread *, duk_safe_call(duk_hthread *, duk_pcall_method_flags duk_pcall_method OpenRCT2::Scripting::ScriptEngine::ExecutePluginCall swap OpenRCT2::Ui::Windows::InvokeEventHandler OpenRCT2::Ui::Windows::UpdateWidgetSelectedIndex OpenRCT2::Ui::Windows::CustomWindow::OnDropdown GetCount InputStateWidgetPressed GameHandleInputMouse GameHandleInput ContextHandleInput OpenRCT2::GameState::Tick OpenRCT2::Context::Tick EntityTweener::PreTick OpenRCT2::Context::RunVariableFrame OpenRCT2::Context::RunFrame OpenRCT2::Context::RunGameLoop OpenRCT2::Context::Launch OpenRCT2::Context::RunOpenRCT2 NormalisedMain wmain invoke_main
@OpenRCT2-git-bot OpenRCT2-git-bot added backtrace.io Issue is related to a crash backtrace uploaded to OpenRCT2 devs. crash Game exits suddenly. labels Apr 30, 2023
janisozaur added a commit that referenced this issue Sep 3, 2023
- Feature: [#15660] Ability to show window buttons on the left.
- Feature: [#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6).
- Feature: [OpenMusic#41] Official Title Theme by Allister Brimble.
- Improved: [#20119, #20243] Add new colour presets to several roller coasters (using the new colours).
- Improved: [#20393, #20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font.
- Change: [#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios.
- Change: [#20110] Fix a few RCT1 build height parity discrepancies.
- Change: [#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP.
- Fix: [#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience.
- Fix: [#9534] Screams no longer cut-off on steep diagonal drops.
- Fix: [#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches.
- Fix: [#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards.
- Fix: [#19735] Server unable to advertise to master server after a connection loss.
- Fix: [#19822] Tile inspector does not deep copy banners.
- Fix: [#19823] Parkobj: disallow overriding objects of different object types.
- Fix: [#19878] Unresearched scenery can be placed via prebuilt rides.
- Fix: [#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16.
- Fix: [#20089] Potential crash when a window is closed from another window.
- Fix: [#20103] [Plugin] Crash when custom plugin actions fail due to immutable state.
- Fix: [#20111] All coaster types can access the new diagonal slope pieces.
- Fix: [#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round.
- Fix: [#20260] Ride locks up when inspecting/fixing staff member is fired.
- Fix: [#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked.
- Fix: [#20310] Map animations are not created on the title screen.
- Fix: [#20342] Large Half Loop (left) now only appears once in the special elements dropdown.
- Fix: [#20361] Crash when using random map generation.
- Fix: [#20364] Adding too much money with cheats causes an overflow.
- Fix: [#20365] Money cheat input does not support negative values.
- Fix: [#20389] Reversed vehicles are now correctly banked on diagonal slopes.
- Fix: [#20413] Crash when attempting to navigate an empty console history.
- Fix: [#20417] Plugin/custom windows are missing the left border in the title bar.
- Fix: [#20429] Error window tooltip not closing after 8 seconds.
- Fix: [#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named.
- Fix: [#20484] Console caret not properly updated when using command history.
- Fix: [#20496] Ride rating requirements for compact inverted coasters is no longer relaxed.
- Fix: [#20543] Crash using show segments height from debug paint options.
- Fix: [#20607] Infinite loop when renaming rides with default names longer than 32 bytes.
- Fix: [#20642] Track list is sometimes empty due to uninitialized data for the filter string.
- Fix: [#20659] Phantom rides remain when closing construction window while paused.
- Fix: [#20672] Maze ghost elements incorrectly displayed.
- Fix: [#20684] Footpath additions getting removed by Miniature railway ghost elements.
- Fix: [#20693] Incorrect information shown when hovering over station when another station before it was removed.
- Fix: [#20739] Build version info on title screen leaving stray pixels when the camera is moved.
krrg pushed a commit to krrg/OpenRCT2 that referenced this issue Sep 14, 2023
- Feature: [OpenRCT2#15660] Ability to show window buttons on the left.
- Feature: [OpenRCT2#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6).
- Feature: [OpenMusic#41] Official Title Theme by Allister Brimble.
- Improved: [OpenRCT2#20119, OpenRCT2#20243] Add new colour presets to several roller coasters (using the new colours).
- Improved: [OpenRCT2#20393, OpenRCT2#20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font.
- Change: [OpenRCT2#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios.
- Change: [OpenRCT2#20110] Fix a few RCT1 build height parity discrepancies.
- Change: [OpenRCT2#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP.
- Fix: [OpenRCT2#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience.
- Fix: [OpenRCT2#9534] Screams no longer cut-off on steep diagonal drops.
- Fix: [OpenRCT2#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches.
- Fix: [OpenRCT2#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards.
- Fix: [OpenRCT2#19735] Server unable to advertise to master server after a connection loss.
- Fix: [OpenRCT2#19822] Tile inspector does not deep copy banners.
- Fix: [OpenRCT2#19823] Parkobj: disallow overriding objects of different object types.
- Fix: [OpenRCT2#19878] Unresearched scenery can be placed via prebuilt rides.
- Fix: [OpenRCT2#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16.
- Fix: [OpenRCT2#20089] Potential crash when a window is closed from another window.
- Fix: [OpenRCT2#20103] [Plugin] Crash when custom plugin actions fail due to immutable state.
- Fix: [OpenRCT2#20111] All coaster types can access the new diagonal slope pieces.
- Fix: [OpenRCT2#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round.
- Fix: [OpenRCT2#20260] Ride locks up when inspecting/fixing staff member is fired.
- Fix: [OpenRCT2#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked.
- Fix: [OpenRCT2#20310] Map animations are not created on the title screen.
- Fix: [OpenRCT2#20342] Large Half Loop (left) now only appears once in the special elements dropdown.
- Fix: [OpenRCT2#20361] Crash when using random map generation.
- Fix: [OpenRCT2#20364] Adding too much money with cheats causes an overflow.
- Fix: [OpenRCT2#20365] Money cheat input does not support negative values.
- Fix: [OpenRCT2#20389] Reversed vehicles are now correctly banked on diagonal slopes.
- Fix: [OpenRCT2#20413] Crash when attempting to navigate an empty console history.
- Fix: [OpenRCT2#20417] Plugin/custom windows are missing the left border in the title bar.
- Fix: [OpenRCT2#20429] Error window tooltip not closing after 8 seconds.
- Fix: [OpenRCT2#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named.
- Fix: [OpenRCT2#20484] Console caret not properly updated when using command history.
- Fix: [OpenRCT2#20496] Ride rating requirements for compact inverted coasters is no longer relaxed.
- Fix: [OpenRCT2#20543] Crash using show segments height from debug paint options.
- Fix: [OpenRCT2#20607] Infinite loop when renaming rides with default names longer than 32 bytes.
- Fix: [OpenRCT2#20642] Track list is sometimes empty due to uninitialized data for the filter string.
- Fix: [OpenRCT2#20659] Phantom rides remain when closing construction window while paused.
- Fix: [OpenRCT2#20672] Maze ghost elements incorrectly displayed.
- Fix: [OpenRCT2#20684] Footpath additions getting removed by Miniature railway ghost elements.
- Fix: [OpenRCT2#20693] Incorrect information shown when hovering over station when another station before it was removed.
- Fix: [OpenRCT2#20739] Build version info on title screen leaving stray pixels when the camera is moved.
Realsteel89 pushed a commit to Realsteel89/OpenRCT2 that referenced this issue Oct 10, 2023
- Feature: [OpenRCT2#15660] Ability to show window buttons on the left.
- Feature: [OpenRCT2#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6).
- Feature: [OpenMusic#41] Official Title Theme by Allister Brimble.
- Improved: [OpenRCT2#20119, OpenRCT2#20243] Add new colour presets to several roller coasters (using the new colours).
- Improved: [OpenRCT2#20393, OpenRCT2#20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font.
- Change: [OpenRCT2#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios.
- Change: [OpenRCT2#20110] Fix a few RCT1 build height parity discrepancies.
- Change: [OpenRCT2#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP.
- Fix: [OpenRCT2#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience.
- Fix: [OpenRCT2#9534] Screams no longer cut-off on steep diagonal drops.
- Fix: [OpenRCT2#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches.
- Fix: [OpenRCT2#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards.
- Fix: [OpenRCT2#19735] Server unable to advertise to master server after a connection loss.
- Fix: [OpenRCT2#19822] Tile inspector does not deep copy banners.
- Fix: [OpenRCT2#19823] Parkobj: disallow overriding objects of different object types.
- Fix: [OpenRCT2#19878] Unresearched scenery can be placed via prebuilt rides.
- Fix: [OpenRCT2#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16.
- Fix: [OpenRCT2#20089] Potential crash when a window is closed from another window.
- Fix: [OpenRCT2#20103] [Plugin] Crash when custom plugin actions fail due to immutable state.
- Fix: [OpenRCT2#20111] All coaster types can access the new diagonal slope pieces.
- Fix: [OpenRCT2#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round.
- Fix: [OpenRCT2#20260] Ride locks up when inspecting/fixing staff member is fired.
- Fix: [OpenRCT2#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked.
- Fix: [OpenRCT2#20310] Map animations are not created on the title screen.
- Fix: [OpenRCT2#20342] Large Half Loop (left) now only appears once in the special elements dropdown.
- Fix: [OpenRCT2#20361] Crash when using random map generation.
- Fix: [OpenRCT2#20364] Adding too much money with cheats causes an overflow.
- Fix: [OpenRCT2#20365] Money cheat input does not support negative values.
- Fix: [OpenRCT2#20389] Reversed vehicles are now correctly banked on diagonal slopes.
- Fix: [OpenRCT2#20413] Crash when attempting to navigate an empty console history.
- Fix: [OpenRCT2#20417] Plugin/custom windows are missing the left border in the title bar.
- Fix: [OpenRCT2#20429] Error window tooltip not closing after 8 seconds.
- Fix: [OpenRCT2#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named.
- Fix: [OpenRCT2#20484] Console caret not properly updated when using command history.
- Fix: [OpenRCT2#20496] Ride rating requirements for compact inverted coasters is no longer relaxed.
- Fix: [OpenRCT2#20543] Crash using show segments height from debug paint options.
- Fix: [OpenRCT2#20607] Infinite loop when renaming rides with default names longer than 32 bytes.
- Fix: [OpenRCT2#20642] Track list is sometimes empty due to uninitialized data for the filter string.
- Fix: [OpenRCT2#20659] Phantom rides remain when closing construction window while paused.
- Fix: [OpenRCT2#20672] Maze ghost elements incorrectly displayed.
- Fix: [OpenRCT2#20684] Footpath additions getting removed by Miniature railway ghost elements.
- Fix: [OpenRCT2#20693] Incorrect information shown when hovering over station when another station before it was removed.
- Fix: [OpenRCT2#20739] Build version info on title screen leaving stray pixels when the camera is moved.
Realsteel89 pushed a commit to Realsteel89/OpenRCT2 that referenced this issue Oct 15, 2023
- Feature: [OpenRCT2#15660] Ability to show window buttons on the left.
- Feature: [OpenRCT2#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6).
- Feature: [OpenMusic#41] Official Title Theme by Allister Brimble.
- Improved: [OpenRCT2#20119, OpenRCT2#20243] Add new colour presets to several roller coasters (using the new colours).
- Improved: [OpenRCT2#20393, OpenRCT2#20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font.
- Change: [OpenRCT2#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios.
- Change: [OpenRCT2#20110] Fix a few RCT1 build height parity discrepancies.
- Change: [OpenRCT2#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP.
- Fix: [OpenRCT2#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience.
- Fix: [OpenRCT2#9534] Screams no longer cut-off on steep diagonal drops.
- Fix: [OpenRCT2#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches.
- Fix: [OpenRCT2#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards.
- Fix: [OpenRCT2#19735] Server unable to advertise to master server after a connection loss.
- Fix: [OpenRCT2#19822] Tile inspector does not deep copy banners.
- Fix: [OpenRCT2#19823] Parkobj: disallow overriding objects of different object types.
- Fix: [OpenRCT2#19878] Unresearched scenery can be placed via prebuilt rides.
- Fix: [OpenRCT2#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16.
- Fix: [OpenRCT2#20089] Potential crash when a window is closed from another window.
- Fix: [OpenRCT2#20103] [Plugin] Crash when custom plugin actions fail due to immutable state.
- Fix: [OpenRCT2#20111] All coaster types can access the new diagonal slope pieces.
- Fix: [OpenRCT2#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round.
- Fix: [OpenRCT2#20260] Ride locks up when inspecting/fixing staff member is fired.
- Fix: [OpenRCT2#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked.
- Fix: [OpenRCT2#20310] Map animations are not created on the title screen.
- Fix: [OpenRCT2#20342] Large Half Loop (left) now only appears once in the special elements dropdown.
- Fix: [OpenRCT2#20361] Crash when using random map generation.
- Fix: [OpenRCT2#20364] Adding too much money with cheats causes an overflow.
- Fix: [OpenRCT2#20365] Money cheat input does not support negative values.
- Fix: [OpenRCT2#20389] Reversed vehicles are now correctly banked on diagonal slopes.
- Fix: [OpenRCT2#20413] Crash when attempting to navigate an empty console history.
- Fix: [OpenRCT2#20417] Plugin/custom windows are missing the left border in the title bar.
- Fix: [OpenRCT2#20429] Error window tooltip not closing after 8 seconds.
- Fix: [OpenRCT2#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named.
- Fix: [OpenRCT2#20484] Console caret not properly updated when using command history.
- Fix: [OpenRCT2#20496] Ride rating requirements for compact inverted coasters is no longer relaxed.
- Fix: [OpenRCT2#20543] Crash using show segments height from debug paint options.
- Fix: [OpenRCT2#20607] Infinite loop when renaming rides with default names longer than 32 bytes.
- Fix: [OpenRCT2#20642] Track list is sometimes empty due to uninitialized data for the filter string.
- Fix: [OpenRCT2#20659] Phantom rides remain when closing construction window while paused.
- Fix: [OpenRCT2#20672] Maze ghost elements incorrectly displayed.
- Fix: [OpenRCT2#20684] Footpath additions getting removed by Miniature railway ghost elements.
- Fix: [OpenRCT2#20693] Incorrect information shown when hovering over station when another station before it was removed.
- Fix: [OpenRCT2#20739] Build version info on title screen leaving stray pixels when the camera is moved.
AT41 pushed a commit to AT41/OpenRCT2 that referenced this issue Dec 24, 2023
- Feature: [OpenRCT2#15660] Ability to show window buttons on the left.
- Feature: [OpenRCT2#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6).
- Feature: [OpenMusic#41] Official Title Theme by Allister Brimble.
- Improved: [OpenRCT2#20119, OpenRCT2#20243] Add new colour presets to several roller coasters (using the new colours).
- Improved: [OpenRCT2#20393, OpenRCT2#20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font.
- Change: [OpenRCT2#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios.
- Change: [OpenRCT2#20110] Fix a few RCT1 build height parity discrepancies.
- Change: [OpenRCT2#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP.
- Fix: [OpenRCT2#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience.
- Fix: [OpenRCT2#9534] Screams no longer cut-off on steep diagonal drops.
- Fix: [OpenRCT2#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches.
- Fix: [OpenRCT2#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards.
- Fix: [OpenRCT2#19735] Server unable to advertise to master server after a connection loss.
- Fix: [OpenRCT2#19822] Tile inspector does not deep copy banners.
- Fix: [OpenRCT2#19823] Parkobj: disallow overriding objects of different object types.
- Fix: [OpenRCT2#19878] Unresearched scenery can be placed via prebuilt rides.
- Fix: [OpenRCT2#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16.
- Fix: [OpenRCT2#20089] Potential crash when a window is closed from another window.
- Fix: [OpenRCT2#20103] [Plugin] Crash when custom plugin actions fail due to immutable state.
- Fix: [OpenRCT2#20111] All coaster types can access the new diagonal slope pieces.
- Fix: [OpenRCT2#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round.
- Fix: [OpenRCT2#20260] Ride locks up when inspecting/fixing staff member is fired.
- Fix: [OpenRCT2#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked.
- Fix: [OpenRCT2#20310] Map animations are not created on the title screen.
- Fix: [OpenRCT2#20342] Large Half Loop (left) now only appears once in the special elements dropdown.
- Fix: [OpenRCT2#20361] Crash when using random map generation.
- Fix: [OpenRCT2#20364] Adding too much money with cheats causes an overflow.
- Fix: [OpenRCT2#20365] Money cheat input does not support negative values.
- Fix: [OpenRCT2#20389] Reversed vehicles are now correctly banked on diagonal slopes.
- Fix: [OpenRCT2#20413] Crash when attempting to navigate an empty console history.
- Fix: [OpenRCT2#20417] Plugin/custom windows are missing the left border in the title bar.
- Fix: [OpenRCT2#20429] Error window tooltip not closing after 8 seconds.
- Fix: [OpenRCT2#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named.
- Fix: [OpenRCT2#20484] Console caret not properly updated when using command history.
- Fix: [OpenRCT2#20496] Ride rating requirements for compact inverted coasters is no longer relaxed.
- Fix: [OpenRCT2#20543] Crash using show segments height from debug paint options.
- Fix: [OpenRCT2#20607] Infinite loop when renaming rides with default names longer than 32 bytes.
- Fix: [OpenRCT2#20642] Track list is sometimes empty due to uninitialized data for the filter string.
- Fix: [OpenRCT2#20659] Phantom rides remain when closing construction window while paused.
- Fix: [OpenRCT2#20672] Maze ghost elements incorrectly displayed.
- Fix: [OpenRCT2#20684] Footpath additions getting removed by Miniature railway ghost elements.
- Fix: [OpenRCT2#20693] Incorrect information shown when hovering over station when another station before it was removed.
- Fix: [OpenRCT2#20739] Build version info on title screen leaving stray pixels when the camera is moved.
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