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feat(wasm): add matrix wasm #292
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fix light enable fix light cast shadow
fix material uniformNode not update opt pick collect fix when no have light iblDiffuse is dark
test wasm matrix
load wasm matrix
add transform depth order
…rillusion into dev-wasm-matrix
fix matrixBindGroup
…rillusion into dev-wasm-matrix
change material and more pass fix frustum
change material render pass
use new material framework
fix particle material depth bug
# Conflicts: # src/components/Transform.ts # src/components/renderer/RenderNode.ts # src/gfx/graphics/webGpu/core/uniforms/UniformNode.ts # src/gfx/renderJob/collect/EntityCollect.ts # src/gfx/renderJob/occlusion/OcclusionSystem.ts
fix cluster bound depth
# Conflicts: # src/math/Matrix4.ts
fix matirx degrees
add log z depth fix cluster depth getTile
point light shadow pass not init
# Conflicts: # samples/loader/Sample_LoadGLB.ts # src/assets/shader/lighting/BxDF_frag.ts # src/gfx/graphics/webGpu/shader/RenderShader.ts # src/gfx/renderJob/passRenderer/shadow/ShadowMapPassRenderer.ts
fix cluster lighting numberList limit
add pipeline shader share add occlusion by octree fix shader state change bug fix cluster number light count fix webgpu version fix shadowmapping bug fix frag uv and uv2 uvTransform fix cluster index error
… dev-depth # Conflicts: # packages/media-extention/ChromaKeyMaterial.ts
fix video material
resume boxCasts method
fix texture bindGroupLayout
fog parameters
chore sample
fix texture visibility
Change GUI Label
fix material alpha
fix bloom uniform data offset
fix brdf irradiance
lslzl3000
approved these changes
Sep 6, 2023
fix: Color noise in gtao errors
Reduce threshold of dot gtao.
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add matrix wasm
add pipeline shader share
add occlusion by octree
chore material and material pass
chore depth
fix shader state change bug
fix cluster number light count
fix webgpu version
fix shadowmapping bug
fix frag uv and uv2 uvTransform
fix cluster index error