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  1. Auto singleton Unity ScriptableObjec... Auto singleton Unity ScriptableObject. Derive your class from this class (and use your class as the generic type), create an instance in the Resources folder (name of the instance must be the same as the name of your class). Then you will be able to access the singleton via static Instance property without having to add boilerplate code.
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    // Example Scriptable Object. Instance must be placed in Resources folder and have the same name as the class, type of generic parameter must be your class.
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    using UnityEngine;
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    [CreateAssetMenu(fileName = "MySingletonSO")]
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    public class MySingletonSO : SingletonScriptableObject<MySingletonSO>
  2. Blur-Distance-Blur-for-Unity-Postprocessing-Stack-v2 Blur-Distance-Blur-for-Unity-Postprocessing-Stack-v2 Public

    Just a simple blur effect that works with Postprocessing Stack v2

    C# 7

  3. Pixelation-and-color-reduction-for-Unity-Post-Processing-Stack-v2 Pixelation-and-color-reduction-for-Unity-Post-Processing-Stack-v2 Public

    C#