-
-
Notifications
You must be signed in to change notification settings - Fork 1.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[GSDX-TC] Regression in Jackie Chan Adventures #1838
Comments
What happens if you block it? |
Issue still exists even if you block the special case for Snowblind games. (I just mentioned about the |
Hum, it could just require to handle the half case when we lookup the depth. I won't touch it now as I would like a more generic solution. |
@ssakash @FlatOutPS2 What about a crc hack with a big comment message to explain the situation. |
At least 2 regressions * SVC Chaos #1862 * Jackie Chan #1838 I don't see any difference on Full Spectrum Warrior gsdump (#1757). Both return and throw flicker. And none has the original vertical line issue. I suspect it is linked to the behavior of depth miss. The correct fix would be to trace all textures writes to be sure of the source. But it is a much bigger work.
There still seems to be some issues to iron out on D3D. The language select background is black instead of yellow. Regression PR #1776 |
Fixed on d3d11. |
Jackie Chan Adventures doesn't seem to like the skip of drawcall (87fc4c1) in #1760 , reverting that and adding back
return LookupSource(TEX0, TEXA, r);
seems to fix the half screen flickering issue in Jackie Chan Adventures. FYI, this game also enters the half right path which is there for the Snowblind games.Before #1760:
After #1760:
GSDump: here
The text was updated successfully, but these errors were encountered: