Simple physically based rendering with Image Based Lighting and directional lighting in OpenGL
3D model by McCarthy : https://www.artstation.com/shadowdragon811
FBX import with embedded textures
Base color, roughness and metallic parameters editing
Roughness and metallic texture
Make sure you have installed the FBX SDK before compiling : https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0
You can modify SDK directory in VC++ repertories in the project's properties.