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Update readme.md #5

Merged
merged 220 commits into from
Feb 14, 2021
Merged

Update readme.md #5

merged 220 commits into from
Feb 14, 2021

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Panderner
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hrydgard and others added 30 commits January 17, 2021 13:29
…t and flat shading

The adreno test tests for the bug mentioned in #13910.
Very clear repro on Adreno 630, Pocophone F1.

The flat shading test is an untested attempt at a repro of

(will test that tomomorrow).
* Fix the flat test. Unfortunately doesn't repro the bug :(
Compat: Note those 3 LEGO games requires Buffered rendering
Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading
This makes not just graphics-enabled tests work in headless on softgpu,
but also screenshot comparison ones.
This makes it possible to run tests from network locations.
Allow PNGs and http:// for headless test expected files
GPU: Fix safe size checks when rect offscreen
No need to recreate if they haven't changed.
See #11223.  Should enable it for everything at some point.
Compat: Enable reinterpret for Kingdom Hearts
This can be useful to trigger debugging functionality on button press.
In case of a multi-button shortcut, which might be common for debugging.
Kernel: Adjust sceKernelGetThreadExitStatus timing
Add debugger APIs for buttons and analogs
PGF Fixed Bold & Italic property and camouflage the Font name.
Oops! I misstook uploading jpn0.pgf.
hrydgard and others added 28 commits February 9, 2021 20:12
Just in time for v1.11.1 ;)
…probably also fix other games from the same developer with similar issue) #14103
…er with max size as alternative for peeking actual size of the next pending message.
[Adhoc] Fix frozen (0 FPS) issue on Kao Challengers and Asterix & Obelix XX
[Adhoc] Fix lobby issue on The Warriors
Not that I think those crashes actually are from this...
…buffers]. See #13957"

Also see #14123 . Not sure I intended to actually do this.

This reverts commit d0c3a5a.
Also, assert we have it when using it, since there's ifs.
GPU: Force reinterpret off without copy image
Saw a crash log with a driver crash in CreateTexture...
A PSP might crash in these cases, but it's better if we avoid a crash.
Io: Truncate reads/writes to valid memory
Not sure exactly what we should do, though..
We apparently have a case where render is busy during shutdown, based on
crash reports.
Android: Ensure shutdown waits for render
Build: Cache Qt during Actions run
@Panderner Panderner merged commit 5020159 into Panderner:master Feb 14, 2021
Panderner added a commit that referenced this pull request Feb 16, 2021
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