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Version 1.6.0

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@Pauan Pauan released this 04 May 20:43
· 9 commits to master since this release
  • It is now possible to add constraints between a bone and a rigid body (or another bone).

    This can be used for advanced features like IK or circular dependencies.

  • Changing the IK.blend example to use constraints, so the IK target can now be moved after frame 1.

  • Adding new Constraints.blend and Marionette.blend examples.

  • Origins are now displayed as axes rather than a circle.

  • The RigidBodyBones collection is now red.