Version 1.6.0
-
It is now possible to add constraints between a bone and a rigid body (or another bone).
This can be used for advanced features like IK or circular dependencies.
-
Changing the
IK.blend
example to use constraints, so the IK target can now be moved after frame 1. -
Adding new
Constraints.blend
andMarionette.blend
examples. -
Origins are now displayed as axes rather than a circle.
-
The
RigidBodyBones
collection is now red.