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v2.0.0 - Major Release: Full Gameplay Accessibility Suite

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@Glenn1212 Glenn1212 released this 01 Apr 21:40
· 3 commits to main since this release

Football Simulator Accessibility Mod v2.0.0

This is a major release - the biggest update since v1.0. Nearly every phase of gameplay now has accessibility support: offense, defense, kicking, and special teams.


New Features

Offensive Run Assist (Power 1-10)

Guide your ball carrier through traffic with audio cues and vibration.

  • Power 1-3: Announces open lanes when a clear gap exists (e.g. "Open left.")
  • Power 4-6: More frequent lane hints plus blocker calls
  • Power 7-9: Cut-timing calls ("Cut left now!") with vibration when a lane opens
  • Power 10 - Full Takeover: The AI takes control of your ball carrier, automatically finding the best lane, performing speed boosts when the field is open, and executing evasion moves (stiff arms, power rushes) when defenders close in. Right motor vibration tracks lane quality.

Defensive Heat-Seek (Power 1-10)

Lock onto the ball carrier or receiver with a single button.

  • Hold Right Bumper to activate - your defender is handed to the AI to pursue the target. Release to regain manual control.
  • Power 10 - Auto-Activate: No button press needed. Automatically engages on passing plays (ball in air) and when a ball carrier is within range on run plays.
  • Works alongside existing defender switch announcements, ball-in-air tracking, and tackle proximity vibration.

Kicking Guide (Field Goals, Punts, Kickoffs)

Step-by-step audio guidance through every kick.

  • Aim Phase: Announces ideal aim direction on entry ("Aim left 5 degrees."), then tracks your stick and calls out corrections ("Go right 3." / "On target.")
  • Power Phase: Announces power percentage every 5% as the bar rises. Shouts "MAX!" at full power - always the optimal choice.
  • Ready Phase: "Power locked. Press A."
  • Post-Kick: "Good!" or "Missed."
  • Only activates when YOU are kicking - no false callouts when the CPU kicks to you.

Controller Vibration

Feel the game through your Xbox controller.

  • Left motor (low rumble): Tackle proximity - gets stronger as your defender closes on the ball carrier. Time your dive by feel.
  • Right motor (high buzz): Ball position cues (directly under a pass), lane quality during run assist, and one-shot buzzes for lane openings.

Settings Menu

Customize every feature from the in-game mod menu (press Back/Select button).

  • Each setting has a spoken description explaining what it does.
  • Adjust offensive assist power, heat-seek power, toggle individual announcements on/off.

How To Play - Button Learning Mode

Press the How To Play button in the mod menu to enter learning mode. Press any controller button to hear its name and function.


Bug Fixes

  • Fixed: Controller vibration not working on Xbox controllers (was looking for wrong XInput namespace)
  • Fixed: "Man Base" and other defensive formations announced during kickoffs
  • Fixed: "Punt" announced before actual play name in playbook
  • Fixed: Offensive assists and kicking guide activating when CPU has the ball
  • Fixed: Defender switch announcements stuttering on rapid player cycling (added debounce)
  • Fixed: Mod menu button presses passing through to the game behind the menu
  • Fixed: Power meter occasionally saying "90" twice instead of "MAX!"

Installation

  1. Install BepInEx 5 into your Football Simulator game folder
  2. Download FootballSimulatorAccessMod-v2.0.0.zip below
  3. Extract both files into BepInEx/plugins/
  4. Launch the game - the mod loads automatically

Feedback & Bug Reports

We want to hear from you! If you have feedback, feature requests, or find a bug:

Your feedback helps us make the game more accessible for everyone.


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