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DragonUI CoA 4.1.0
What's Changed
🚀 Ascension/PentSec
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feat(minimap): Addon Button Distance slider for LibDBIcon buttons
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feat(loot): auto-looted items stay in the loot window before sliding out
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feat(nameplates): only-target nameplate filter
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fix(locale): complete the strings the code looks up in every language
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fix(micromenu): keep the strip whole in grayscale mode
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fix(spellbook): show the pet abilities tab when the client pet type has no name
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fix(combopoint) fix know spell id for show venomancer combopoints
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fix(minimap): editor clamp fits the visible map instead of the 230px mover
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fix(sync): survive the mirror delete/modify conflict
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fix(sync): retire conflict branches that carry no markers
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fix(locales): add missing DragonUI_Options option strings
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fix(sync): don't close a re-evaluated issue until the commit enters the PR
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fix(sync): make the probe verdict cache safe under set -u and shell scoping
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fix(sync): re-evaluate commits whose issue is still open before skipping them
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refactor(widgets): remove the fork's durabilityframe widget, keep upstream's DurabilityFrame mover
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Update README.md
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chore: remove dead code and the forced garbage collection at login
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chore(sync): ignore upstream c949e12 — CoA keeps the possess bar retired (override-bar/Prophet)
🔀 Merged from upstream (NeticSoul/DragonUI)
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feat(options): the settings window scale is saved per profile
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feat(unitframes): HD totem timers that shamans can move in the editor
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feat(actionbars): separate options for the main bar art and button backgrounds #609
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feat(unitframes): invented party members in the editor and race portraits
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feat(options): more settings in the character and world map cogs
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feat(options): forget an alt's saved data and reset learned quest loot
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feat(core): custom UI scale goes up to 1.15
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feat(actionbars): Hide Main Bar Background also hides the empty main bar slots #609
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feat(errors): hide the error messages always or by combat #606
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feat(unitframes): Always Hidden for the party frames #587
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feat(unitframes): choose when the party buff tooltip shows #608
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feat(camera): max camera distance past the game's own slider #606
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feat(collections): double-click a pet or mount to summon it #604
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feat(core): custom UI scale below Blizzard's 0.64
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feat(core): far fewer UI reloads
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feat(castbar): option to hide Blizzard's cast bar when DragonUI's is off
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feat(unitframes): health and power text on the boss frames
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feat(spellbook): Clique support in the spellbook #602
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feat(actionbars): Page by Form option for classless servers #588
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feat(gcd): global cooldown indicator as its own module, usable without the DragonUI cast bar #581
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feat(castbar): global cooldown bar styles and backgrounds #581
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feat(bags): retail new-item glow on the normal bags #377
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feat(bagster): retail new-item glow #377
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feat(bagsort): retail broom icon on the sort buttons
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feat(unitframes): HD master looter bag on the player and party frames
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feat(unitframes): portrait-off unit frames, in beta #567
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feat(levelupenhance): retail-style level-up banner with unlocks shown one at a time
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feat(mail,taxiframe): mailbox and flight map match retail #564 #568
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feat(nameplates): retail's golden clock hand on the debuff cooldown swirl
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feat(nameplates): remember friendly players and NPC titles for plates without a unit token
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feat(levelupenhance): unlock icons get the aura border ring #491
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feat(worldmap): class icons or class colors for party and raid pins #535
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feat(levelupenhance): list what each new level unlocks under the banner #491
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feat(autoaccept): separate toggles for friends and guild members #559
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feat(characterpanel): retail equipment manager, spec portraits and spec in level line #562
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feat(unitframes): retail and Forever combo points
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feat(minimap): HD calendar and tracking buttons, Forever zoom placement
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feat(castbar): retail-style interrupts on unit frame cast bars #552
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feat(nameplates): option to put the Modern cast icon left of the bar #556
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feat(nameplates): spell names on cast bars without a unit #552
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feat(party): optional Forever PvP badge on party frames #545
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feat(minimap): SexyMap square decorations for the square styles
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feat(bagster,unitframes): total owned count on Bagster tooltips and a k/M choice for koKR/zh numbers
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feat(minimap): DragonUI and Forever square styles with their own frames #542
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feat(professions): support more than two primary professions #543
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fix(minimap): farm mode fits the screen at any UI scale
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fix(characterpanel,minimap): the sidebar tabs keep their clicks, windows no longer stop at the minimap #613 #614
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fix(camera,errors): max distance survives a reload, hiding errors keeps quest updates #612
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fix(unitframes): no empty PvP tooltip after the editor preview
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fix(unitframes): the Totem Timers box in the editor draws over its sample totems
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fix(unitframes): the totem timers draw over the combat and rest glows
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fix(unitframes): the target's combo points no longer cover the raid mark
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fix(professions): the overview rank bars' fill no longer shows below the frame
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fix(professions): the small rank bars' fill stays inside the frame
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fix(nameplates): quest loot is not learned from chests, gathering or fishing
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fix(merchant): the junk sale message says the items are being sold
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fix(itemownership): bank counts stay right when the bank closes right after a change
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fix(tooltip): with the tooltip module off, tooltips keep Blizzard's position
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fix(cooldowns): cooldown text settings apply to cooldowns already running
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fix(bagster): a stock guild vault loaded by another addon is left in charge
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fix(unitframes): target and focus health bars no longer turn dark after a target switch
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fix(editor): frames nudged in the editor stay on screen at a bigger UI scale #610
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fix(gcd): the Cast Bar style draws the cast bar art untinted
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fix(castbar): the editor's cast bar preview looks like a real cast
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fix(characterpanel): renaming an equipment set works with 10 sets
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fix(questdialog): Questie's quest icons draw whole in the quest and gossip dialogs
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fix(options): the caret follows clicks and typing in text boxes #607
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fix(mail): Postal's inbox rows and bottom buttons line up with the mail window
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fix(worldmap): leave the map to Mapster from the first frame
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fix(actionbars): D3D9Ex clients get the full action bar art and no warning #605
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fix(textures): every texture fits in 1024x1024 so D3D9Ex draws all of it #605
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fix(castbar): turning a cast bar off gives Blizzard's back for good
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fix(spellbook): learned armor proficiencies no longer show as trainable #603
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fix(addonmanager): no second AddOns button in the Esc menu with ACP installed
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fix(unitframes): boss frame threat glow drawn like the target's, over the border
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fix(actionbars): Page by Form keeps the stance page while a paladin aura is up #588
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fix(spellbook): learned class mounts and Polymorph variants show correctly #596 #598
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fix(talents): partially ranked talents turn gold once no points are left #601
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fix(mail): Postal's buttons work and fit the mail window
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fix(bagsort): large bank sorts no longer get you disconnected
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fix(auraborders): target and focus aura cooldowns no longer flicker on aura updates
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fix(nameplates): uninterruptible cast fill applied when the shield shows up mid-cast #584
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fix(unitframes): ToT and ToF dead text centered on the health bar #582
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fix(castbar): global cooldown indicator reads the client's own GCD #581
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fix(nameplates): only-target filter keeps hidden plates clickable and out of the way in combat #560
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fix(equipmentcompare): comparisons work on every 3.3.5a client #578
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fix(itemlevel): repair cost label errors and locale placement #574
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fix(tooltip,itemownership): follow-ups to the merged contributor PRs #572 #573 #575 #577
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fix(unitframes): portrait-off player's LFG role icon on the level's spot
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fix(unitframes): party role icons no longer vanish after a /reload
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fix(unitframes): portrait-off target text heights and symmetric name strip
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fix(unitframes): portrait-off player's Zzz and group icons make room for each other
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fix(unitframes): more room between a portrait-off player's dragon and its group icons
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fix(worldmap): party and raid dots match retail's look and size #571
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fix(levelupenhance): level-ups queue like retail and follow what the server really does #491
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fix(tooltip): cursor anchor offsets only move default-anchored tooltips, default 20/20 #565
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fix(darkmode): stop drawing a second frame on Masque-skinned buttons when clicked
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fix(levelupenhance): editor preview shows only the banner, unlock list starts collapsed #491
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fix(minimap): farm mode grows the map away from the screen edge #553
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fix(autoaccept): accept invites whose popup shows up after the event #559
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fix(minimap): farm mode keeps the map in place and restores icon layering #553
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fix(characterpanel): equipment manager highlights and card corners like retail
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fix(characterpanel): clicking the open tab no longer closes the character window #563
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fix(textures): crisp scrollbars, red buttons and model control icons
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fix(nameplates): Blizzard cast bar after interrupts, instant chained casts and missing arena casts #552
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fix(tooltip): target/focus tooltip flicker in combat #558
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fix(professions): gap between the ARL scan button and the close button
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fix(professions): Ackis Recipe List scan button hidden behind the window
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fix(worldmap): QuestPOI.lua:200 error on maps that sort a completed quest under an open one
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fix(core): clear the combat log when the 3.3.5a client stops firing it
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fix(professions): reagent counts draw over the slot frame #555
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fix(nameplates): spark flicker on hover, interrupts on same-name mobs #552
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fix(micromenu): latency strip only catches hovers on its visible art #554
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fix(nameplates): chained casts and target/focus switches on cast bars #552
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fix(nameplates): cast bars follow the plate's own cast bar #552
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fix(nameplates): kill flash, missing borders and late interrupts #552
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fix(minimap): stop forcing rotation off indoors so quest icons stay in place #546
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fix(merchant): auto repair falls back to your own gold when guild funds can't cover it #550
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fix(bagster): stay open when Auctionator switches auction house tabs #549 - OpenAllBags(true) now only opens Bagster instead of toggling it closed. - Keybinds and bag buttons, which call it without forceOpen, still toggle.
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fix(nameplates): plates appearing in combat keep the custom clickbox size #547
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fix(talents): partially ranked talents stay green until maxed #545
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fix(locales): translate the settings window scale option in every locale #548
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fix(rdf): dungeon eye default position sits 30 px higher
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fix(actionbars): border colour tints every action button frame and survives Blizzard updates and reloads
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refactor(unitframes): the purple Death rune moves into the main rune texture
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perf(bagster): only the hovered bag slot watches the compare key
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perf(ui): preload window textures when entering the world
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perf(textures): professions art, nameplate swirl and talent sheens load instantly
Based on NeticSoul/DragonUI
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