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A survival game inspired by Doom's and Wolfenstein's ray-casting. Made for STEM's Project of Excellence.

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Room

Lucia was rummaging through a dumpster behind a Thai restaurant, soon falling into some empty, damp place.

She must find her way out, an exit, but of course it wouldn't be interesting if there wasn't anything at stake!

Will she find her way out? What will happen? Frankly, I don't know either.


The game was made in two months for STEM Project of Excellence. Written in C++ with SDL2, some extensions of it, and stb_image. Art done by Mila Matthews. Ren Stolebarger for emotional support. Majority of inspiration and assets from SCP:CB.

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A survival game inspired by Doom's and Wolfenstein's ray-casting. Made for STEM's Project of Excellence.

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