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This repository was archived by the owner on Sep 13, 2025. It is now read-only.

1.0.4.2 - Load multiple rooms at once

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@PixelGuy123 PixelGuy123 released this 03 Aug 14:12
· 10 commits to master since this release
  • Fixed a bug that could let potential doors remove important blocked wall cells from some spots;

  • The plugin should now support whenever the room is placed on the map (which means the 0,0 rule shouldn't be necessary anymore);

  • The plugin will be able of loading all the rooms that exist in the cbld file (except for hallway layouts, that must be separate).

  • Deprecated the RoomFactory.CreateAssetFromPath() method, it should be removed in the next updates.