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1.0.4.2 - Load multiple rooms at once
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Fixed a bug that could let potential doors remove important blocked wall cells from some spots;
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The plugin should now support whenever the room is placed on the map (which means the 0,0 rule shouldn't be necessary anymore);
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The plugin will be able of loading all the rooms that exist in the cbld file (except for hallway layouts, that must be separate).
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Deprecated the RoomFactory.CreateAssetFromPath() method, it should be removed in the next updates.