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Releases: Pk-c/QVVR

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qvvr v1.0

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@Pk-c Pk-c released this 27 Oct 10:38
c1c3133

Installing

Download QVVR-vX.Y.Z.zip from the releases page and extract the whole ZIP. It
contains a PC folder (the mod files) and a SteamFrame folder (the USB
installer). Close QV before installing or updating.

On PC

Just Copy the contents of the PC folder directly into the QV game folder,
next to QV.exe (Steam > QV > Manage > Browse local files).
When updating, keep your existing BepInEx/config/dev.qvvr.prototype.cfg.

If the game stays on the desktop and BepInEx/LogOutput.log says
QVVR requires D3D11, add -force-d3d11 to Steam > QV > Properties > Launch
options.

To get passthrought on PC you can use virtual desktop with and activate the passthrought in the option with a chromakey.

On Steam Frame

  1. On the Frame, enable Developer Mode / USB debugging and connect it to your PC
    with a USB cable. Keep Steam running on the Frame; to let the installer set
    the launch options, also enable CEF Remote Debugging in the developer settings.

  2. Double-click SteamFrame/Install-QVVR-on-Frame.bat. The first time, put on
    the headset and accept the "Allow USB debugging" prompt.

  3. The installer ends with a SUCCESS or FAILED screen that says what to
    do next. Your settings and other mods are kept, and replaced files are backed
    up in the game's .qvvr-backups folder. If it says the launch options still
    need setting, enter them in Steam > QV > Properties:

    WINEDLLOVERRIDES="winhttp=n,b" %command% -force-d3d11