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Dissonance issues with players disconnecting and reconnecting #55
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Hi Jack, I'll get right on trying to reproduce this in the demo scene. Since it's urgent you won't have time to wait for the next release of Dissonance on the asset store, could you email me your order number and then I can send you a new build once the problem is fixed. |
Unfortunately I can't reproduce this using the Dissonance 3.0.2 HLAPI demo scene. My procedure was:
Is this sequence something you would have expected to reproduce the problem? Here's a short video of a test (watch for the pulsing blue orbs indicating speech is working): |
I had this same exact issue. When the server was hosted on the same pc as the clients it worked fine. However, if I put the server instance on some other computer, my client instances are able to connect once. If I stop and replay the clients it results in an error trying to connect to the server |
To add to my previous message, the server seems to not be able to remove clients correctly on my end upon stoping them (if hosting the server instance elsewhere)...It keeps throwing an error... saying something along the lines that a client with that name had already been added to the table with id 0 |
I'm setting up a test between my laptop and my PC now to see if I can reproduce this. My theory at the moment is some events are happening out of the expected order - exacerbated in the networked situation by natural networking latency. Are you getting this error by disconnecting and then immediately reconnecting? i.e. reconnecting and triggering the connection logic before the HLAPI has sent the disconnect event to the server. |
I disconnect then reconnect after maybe two minutes. Also, to increase latency make sure you have your test running on separate Networks... maybe one in your Wi-Fi and another one in a hotspot using your cellular network for example...accessing a public IP instead of a private |
But unfortunately I don't think this is a latency issue. Especially since the way my product is set up it takes about two minutes before the user has to reconnect upon starting my game. |
Forgot to mention my issue is using low level networking API |
Ah we might be in luck. Just a few days ago I fixed a bug to do with players leaving behind a bit of state on the server when they quit which was never cleaned up - my guess is that this is related to that. When the player rejoins will they have the same ID as last time? Either because you're using the same Dissonance components as last time, or because you explicitly set the Dissonance player name to something which doesn't change. If you are then when they reconnect they'll trigger that bug (the player runs the connection logic but encounters some of the state which wasn't torn down from last time, gets confused and crashes). A fix for this has been merged into the dev branch, so if you email me your order number I can give you a build with that fix included.
Check out clumsy it makes these kind of networking tests so much easier to set up :D |
Will check it out thanks :). The issue though is a bit weird...my understanding is if I dont set a player ID it will use a new guid. Which should be the case right now as all I do is drop the dissonance prefab and let it do its thing. Ok, I'm on the road right now, but sometime tonight I'll send email you the order number |
That's correct. When the DissonanceComms component is first started it sets a GUID name for itself. It then re-uses this ID forever (until it is destroyed). So it all comes down to if you destroy and recreate the components between sessions. If you do then you unintentionally sidestep the bug because Dissonance assigns a new ID to the client each time (so the server never sees it as a duplicate). |
Yep, I definitely agree which is why I thought it was weird that I had the issue at all. By the way, that "email me" link does not appear to work...takes me to a "Not Found" page. |
Oops, here's the mail me link again, this time with the correct formatting. |
Can I check if either of you guys have had this issue since you've been using the test version I sent you? I'll be putting together a new release next week and I'll mark this as closed if it's all working for you :) |
No more issues thus far
|
Hey Martin. I have taken over for Jack handling this issue, and I am currently in the process of getting a log file for you so you can actually see the editor log that is being produced on the built application. The strange thing with this issue is almost impossible to track down. Everything I do changes the way it reacts, I'm hoping the log I am about to produce will shed more light on the issue. |
Here is the log. (Output from adb) so it is a little weird, but readable) What concerns me is how many lines are like this: [Dissonance:Recording] CapturePipelineManager: Detected a frame skip of 200.5512ms, forcing reset of Microphone capture pipeline This leads me to believe that the issue may be that dissonance is struggling to send the packets from the android device? |
Hi LordSkittles, If this is being caused by the frame skip detection then I think we've already got a fix for this in the next version (which should be available within a week). The frame skip detector exponentially backs off so that it will never detect many skips in a row. In the meantime I suggest you simply comment out the skip detection (it's not critical). Find this code in
And simply make it |
Hi Martin, thanks for the response. After altering that code it does seem that microphone reliability is much better. However now it seems packets are being sent with the incorrect session id which isn't allowing clients to hear each other once they disconnect and reconnect. The error message that's happening repeatedly on the server after a client reconnects now is '[Dissonance:Network] HlapiServer: Received a packet with incorrect session ID. Expected 951585607, got 2027750816. Resetting client.' I've seen another issue thread here, I feel this is the exact same issue I'm now experiencing so I will subscribe to that issue thread and keep an eye out for a fix. If I could also receive the new Dissonance build when it's submitted to the store that would be extremely appreciated. Thanks for the help, |
If you want to email me your order number I can send you the latest build right away. Otherwise it should be on the store in about a week :) |
Dissonance 3.0.3 just went live on the asset store with the fix for the players disconnecting and the exponentially backed off frame detector. I'll close this issue now, feel free to re-open this if either continues to be a problem. |
Hi James, Tom has merged some fixes of mine today. There were two things which may impact you:
Since I can't reproduce your issue I can't be sure if these will help but I'm hoping they will at least narrow down the issue a little. If the server is handling errors more gracefully it'll create a little less noise in the logs. I don't think I have your email so I've sent the build to Jack :) |
Hey Martin, James isn't in the office today so I'm going to be importing your new packages and doing some testing. Sounds like the new changes should definitely help us out, in previous tests we have definitely rapidly disconnected and reconnected so this was probably an issue all along. I'll get back to you with feedback as soon as possible and let you know how I go. Thanks again, |
Hi Jack, I've just noticed an issue in one of my bugfixes from yesterday. Don't bother testing with that build I sent you, I'll send you another build with that fixed first :) |
Hey Martin, We tested your build and it didn't work for us. However, we managed to track down the issue ourselves and make a work around. Jack will email you a document detailing the issue, the fix and we also will be supplying a project with the working fix implemented. Cheers, |
I'm sorry that didn't work for you :( Good work tracking down the issue though! |
Hi Guys, I was wondering if you had the details of the problem you located? I know you're on a deadline so no pressure if you've got more important things to be doing :) |
Hey Martin, sorry we attempted to send an email last Friday but it failed to deliver for some odd reason. We resent the email detailing the fix and the issue. Cheers, |
I've received it this time, thanks. |
I've been looking at your pdf but I don't quite understand the root cause of the problem. You say:
When you refer to 'connection list' I assume you mean the The intent is that we keep that in sync with the So is the fundamental problem that items aren't removed from the |
Hi, [Dissonance:Network] HlapiServer: Received a packet with incorrect session ID. Expected 1146703746, got 263488912. Resetting client. And also this is in the log as well. no free events for message in the queue It seems to happen when there are 3 or more people playing and one leaves - they don't need to reconnect for it to happen. |
Hi morderkaine, I've just tried to reproduce this in 3.0.3 with no luck. With the HLAPI demo scene I connected 4 clients and then while holding down Push-To-Talk I disconnected one of the clients - nothing untoward happened on the server. Do you get the error in the HLAPI demo scene, or only in your game?
This happens when a client sends a message to the server but the client uses the wrong session ID. All Dissonance packets (except the very first client->server handshake request) are prepended with the session ID which the server tells the client in the initial handshake reply. What's particularly odd is that you get this message spammed - the server sends back a message to the client telling it that the session ID is wrong and this should cause the client to disconnect itself and attempt to reconnect - so you should only get 2 or 3 of this message before the client catches up and disconnects itself. Could you turn on
All of these messages seem to be saying basically the same thing - The HLAPI is running out of internal resources to send/receive messages on channel 1. If you send me that log I mentioned above hopefully there may be some useful stacktraces attached to these which will help me track it down. |
Hi,
I have done the test again and got a log of the issue. I have been doing it
within my game which is using UNET with NAT punch-through with the MM
relays turned off.
It did take several tries of talking with 4 players connected together to
duplicate it. In the log you can see a few times it started having issues
but recovered, till at the end it was unable to recover and voice chat
failed.
I am wondering if it might have to do with doing direct connect and not
using the UNET MM relays, just because that is a recent change we did.
However it also seems to require more than two players and a lot of our
testing has been 1 on 1 matches.
On Mon, Nov 6, 2017 at 9:57 AM, Martin Evans ***@***.***> wrote:
Hi morderkaine,
I've just tried to reproduce this in 3.0.3 with no luck. With the HLAPI
demo scene I connected 4 clients and then while holding down Push-To-Talk I
disconnected one of the clients - nothing untoward happened on the server.
Do you get the error in the HLAPI demo scene, or only in your game?
[Dissonance:Network] HlapiServer: Received a packet with incorrect session
ID. Expected 1146703746, got 263488912. Resetting client.
This happens when a client sends a message to the server but the client
uses the wrong session ID. All Dissonance packets (except the very first
client->server handshake request) are prepended with the session ID which
the server tells the client in the initial handshake reply. What's
particularly odd is that you get this message spammed - the server sends
back a message to the client telling it that the session ID is wrong and
this should cause the client to disconnect itself and attempt to reconnect
- so you should only get 2 or 3 of this message before the client catches
up and disconnects itself.
Could you turn on Trace for Networking (Window > Dissonance > Diagnostic
Settings) and capture a log where this happens? Make sure to turn it back
down to Info afterwards - such a high logging level can badly impact
performance.
no free events for message in the queue
no free events for message in the queue
Failed to send internal buffer channel:1 bytesToSend:236
Send Error: NoResources channel:1 bytesToSend:236
All of these messages seem to be saying basically the same thing - The
HLAPI is running out of internal resources to send/receive messages on
channel 1. If you send me that log I mentioned above hopefully there may be
some useful stacktraces attached to these which will help me track it down.
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Initialize engine version: 5.6.3f1 (d3101c3b8468)
GfxDevice: creating device client; threaded=1
Direct3D:
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Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 23.21.13.8800
Begin MonoManager ReloadAssembly
Platform assembly: E:\Unity Builds\Wizball Playtest\WizardBall_PC_Data\Managed\UnityEngine.dll (this message is harmless)
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Platform assembly: E:\Unity Builds\Wizball Playtest\WizardBall_PC_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
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Platform assembly: E:\Unity Builds\Wizball Playtest\WizardBall_PC_Data\Managed\NSpeex.dll (this message is harmless)
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Platform assembly: E:\Unity Builds\Wizball Playtest\WizardBall_PC_Data\Managed\NATTraversalForUNET.dll (this message is harmless)
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Platform assembly: E:\Unity Builds\Wizball Playtest\WizardBall_PC_Data\Managed\Open.Nat.dll (this message is harmless)
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Platform assembly: E:\Unity Builds\Wizball Playtest\WizardBall_PC_Data\Managed\RakNetSwig.dll (this message is harmless)
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Platform assembly: E:\Unity Builds\Wizball Playtest\WizardBall_PC_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initialized touch support.
Platform assembly: E:\Unity Builds\Wizball Playtest\WizardBall_PC_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: E:\Unity Builds\Wizball Playtest\WizardBall_PC_Data\Managed\System.Xml.dll (this message is harmless)
UnloadTime: 0.876327 ms
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/openvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/.\openvr_api
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Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/libopenvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/openvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/.\openvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/openvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/libopenvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/.\libopenvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/libopenvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/openvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/.\openvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/openvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/libopenvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/.\libopenvr_api
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/libopenvr_api
DllNotFoundException: openvr_api
at (wrapper managed-to-native) Valve.VR.OpenVRInterop:GetInitToken ()
at Valve.VR.OpenVR.GetInitToken () [0x00000] in <filename unknown>:0
at Valve.VR.OpenVR+COpenVRContext.CheckClear () [0x00000] in <filename unknown>:0
at Valve.VR.OpenVR+COpenVRContext.VRSystem () [0x00000] in <filename unknown>:0
at Valve.VR.OpenVR.get_System () [0x00000] in <filename unknown>:0
at SteamVR_ControllerManager.Refresh () [0x00000] in <filename unknown>:0
at SteamVR_ControllerManager.OnEnable () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
DllNotFoundException: openvr_api
at (wrapper managed-to-native) Valve.VR.OpenVRInterop:GetInitToken ()
at Valve.VR.OpenVR.GetInitToken () [0x00000] in <filename unknown>:0
at Valve.VR.OpenVR+COpenVRContext.CheckClear () [0x00000] in <filename unknown>:0
at Valve.VR.OpenVR+COpenVRContext.VRSettings () [0x00000] in <filename unknown>:0
at Valve.VR.OpenVR.get_Settings () [0x00000] in <filename unknown>:0
at SteamVR_Ears.OnEnable () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/libc
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Fallback handler could not load library E:/Unity Builds/Wizball Playtest/WizardBall_PC_Data/Mono/libc
Server Console Count: 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
ServerConsole (ServerConsole) = ServerConsole (ServerConsole)? True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Console DontDestroy requested
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Console Started
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MatchMakingClient ListMatches :https://mm.unet.unity3d.com/json/reply/ListMatchRequest
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 4 worker threads for Enlighten.
Thread -> id: 1f38 -> priority: 1
Thread -> id: 1b8 -> priority: 1
Thread -> id: 6c0 -> priority: 1
Thread -> id: 2e7c -> priority: 1
Platform assembly: E:\Unity Builds\Wizball Playtest\WizardBall_PC_Data\Managed\Mono.Security.dll (this message is harmless)
NATHelper: Connected to Facilitator: 855684183977472447
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
OnDoneConnectingToFacilitator 855684183977472447
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
MatchMakingClient ListMatches :https://us1-mm.unet.unity3d.com/json/reply/ListMatchRequest
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Matches found = 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
End of OnMatchList
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Matches found = 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
matchList size = 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
End of OnMatchList
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
CreateHost 1
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CreateHost 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
CreateHost 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
connection.connectionId = 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
0 players on team 0, 1... picking 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Custom/Unlit/Transparent' - Pass '' has no vertex shader
UnloadTime: 3.520127 ms
Server Console Count: 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
ServerConsole (ServerConsole) = ServerConsole (ServerConsole)? False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Destroying new console (this) and returning
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Core] DissonanceComms: Loading default playback prefab
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Core] VoiceReceiptTrigger: Recalculating token activation: 1 tokens, activated: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Core] VoiceReceiptTrigger: Recalculating token activation: 1 tokens, activated: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Core] VoiceBroadcastTrigger: Recalculating token activation: 1 tokens, activated: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Network] HlapiServer: Constructing host. SessionId:929102652
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Network] HlapiServer: Connected
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Recording] WebRtcPreprocessingPipeline: Associated preprocessor with playback filter - but filter is not running
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Recording] MicrophoneCapture: Began mic capture (SampleRate:48000 FrameSize:960, Buffer Limit:2^13)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Network] ConnectionNegotiator`1: Received handshake response from server, joined session '929102652'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Recording] WebRtcPreprocessingPipeline: Associated preprocessor with playback filter - but filter is not running
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Core] VoiceBroadcastTrigger: Recalculating token activation: 1 tokens, activated: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Core] VoiceReceiptTrigger: Recalculating token activation: 1 tokens, activated: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
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TP3
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Client 12 got name set request: UnauthenticatedUser
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP5 - 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP6
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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TP4
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TP5 - 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP6
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at TestNetworkPlayerScript.OnStartLocalPlayer () [0x00000] in <filename unknown>:0
at UnityEngine.Networking.NetworkIdentity.SetLocalPlayer (Int16 localPlayerControllerId) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.NetworkServer.SetupLocalPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.Networking.NetworkIdentity uv, UnityEngine.Networking.PlayerController newPlayerController) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.NetworkServer.InternalAddPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.GameObject playerGameObject, Int16 playerControllerId) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.NetworkServer.AddPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.GameObject player, Int16 playerControllerId) [0x00000] in <filename unknown>:0
at ericNetworkManager.OnServerAddPlayer (UnityEngine.Networking.NetworkConnection conn, Int16 playerID) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.NetworkManager.OnServerAddPlayerMessageInternal (UnityEngine.Networking.NetworkMessage netMsg) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.NetworkConnection.InvokeHandler (Int16 msgType, UnityEngine.Networking.NetworkReader reader, Int32 channelId) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.NetworkServer.InvokeHandlerOnServer (UnityEngine.Networking.ULocalConnectionToServer conn, Int16 msgType, UnityEngine.Networking.MessageBase msg, Int32 channelId) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.ULocalConnectionToServer.Send (Int16 msgType, UnityEngine.Networking.MessageBase msg) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.ClientScene.AddPlayer (UnityEngine.Networking.NetworkConnection readyConn, Int16 playerControllerId, UnityEngine.Networking.MessageBase extraMessage) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.ClientScene.AddPlayer (UnityEngine.Networking.NetworkConnection readyConn, Int16 playerControllerId) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.ClientScene.AddPlayer (Int16 playerControllerId) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.NetworkManager.OnClientSceneChanged (UnityEngine.Networking.NetworkConnection conn) [0x00000] in <filename unknown>:0
at NATTraversal.NetworkManager.OnClientSceneChanged (UnityEngine.Networking.NetworkConnection conn) [0x00000] in <filename unknown>:0
at UnityEngine.Networking.NetworkManager.FinishLoadScene () [0x00000] in <filename unknown>:0
at UnityEngine.Networking.NetworkManager.UpdateScene () [0x00000] in <filename unknown>:0
at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 4559.
Total: 2.926626 ms (FindLiveObjects: 0.176031 ms CreateObjectMapping: 0.088654 ms MarkObjects: 1.631552 ms DeleteObjects: 1.029876 ms)
RpcGenderchange OnTeamChange
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP5 - 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP6
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NATHelper: Something went wrong mapping port 6000->6000 (Udp)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NATHelper: Something went wrong mapping port 6000->6000 (Tcp)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NATTraversal: Timed out fetching ip from http://ipv6.icanhazip.com
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
MatchMakingClient Create :https://us1-mm.unet.unity3d.com/json/reply/CreateMatchRequest
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
connection.connectionId = 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
0 players on team 0... picking 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Client 13 got name set request: UnauthenticatedUser
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
RpcGenderchange OnTeamChange
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
connection.connectionId = 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players on team 0, 1... picking 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Client 14 got name set request: UnauthenticatedUser
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
RpcGenderchange OnTeamChange
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
connection.connectionId = 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players on team 1... picking 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Client 15 got name set request: UnauthenticatedUser
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
RpcGenderchange OnTeamChange
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Attempt to send to not connected connection {3}
(Filename: Line: 362)
Failed to send internal buffer channel:0 bytesToSend:146
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: WrongConnection channel:0 bytesToSend:146
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Attempt to send to not connected connection {3}
(Filename: Line: 362)
Failed to send internal buffer channel:1 bytesToSend:236
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: WrongConnection channel:1 bytesToSend:236
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
disconn: hostId: 0 connectionId: 3 isReady: False channel count: 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
MatchMakingClient SetMatchAttributes :https://us1-mm.unet.unity3d.com/json/reply/SetMatchAttributesRequest
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Empty player list given to NetworkServer.Destroy(), nothing to do.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Disconnected in HLAPI
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Dissonance:Network] ServerRelay`1: Attempted to relay packet to unknown peer (3)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
connection.connectionId = 3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
1 players on team 1... picking 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
3 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Client 16 got name set request: UnauthenticatedUser
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
RpcGenderchange OnTeamChange
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
connection.connectionId = 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
2 players on team 0, 1... picking 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
4 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Client 17 got name set request: UnauthenticatedUser
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
RpcGenderchange OnTeamChange
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP1 teamNum=1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
TP3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
5 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
5 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
5 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
5 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
5 players found 2needed to start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in the queue
(Filename: Line: 477)
Failed to send internal buffer channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Send Error: NoResources channel:1 bytesToSend:295
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
no free events for message in the queue
(Filename: Line: 477)
no free events for message in t
|
Hi,
Just a quick note I turned the relays back on, still was able to reproduce
the issue, still took several tries.
On Mon, Nov 6, 2017 at 8:40 PM, Jonathan Vlietstra <
jonathanvlietstra@gmail.com> wrote:
… Hi,
I have done the test again and got a log of the issue. I have been doing
it within my game which is using UNET with NAT punch-through with the MM
relays turned off.
It did take several tries of talking with 4 players connected together to
duplicate it. In the log you can see a few times it started having issues
but recovered, till at the end it was unable to recover and voice chat
failed.
I am wondering if it might have to do with doing direct connect and not
using the UNET MM relays, just because that is a recent change we did.
However it also seems to require more than two players and a lot of our
testing has been 1 on 1 matches.
On Mon, Nov 6, 2017 at 9:57 AM, Martin Evans ***@***.***>
wrote:
> Hi morderkaine,
>
> I've just tried to reproduce this in 3.0.3 with no luck. With the HLAPI
> demo scene I connected 4 clients and then while holding down Push-To-Talk I
> disconnected one of the clients - nothing untoward happened on the server.
> Do you get the error in the HLAPI demo scene, or only in your game?
>
> [Dissonance:Network] HlapiServer: Received a packet with incorrect
> session ID. Expected 1146703746, got 263488912. Resetting client.
>
> This happens when a client sends a message to the server but the client
> uses the wrong session ID. All Dissonance packets (except the very first
> client->server handshake request) are prepended with the session ID which
> the server tells the client in the initial handshake reply. What's
> particularly odd is that you get this message spammed - the server sends
> back a message to the client telling it that the session ID is wrong and
> this should cause the client to disconnect itself and attempt to reconnect
> - so you should only get 2 or 3 of this message before the client catches
> up and disconnects itself.
>
> Could you turn on Trace for Networking (Window > Dissonance > Diagnostic
> Settings) and capture a log where this happens? Make sure to turn it back
> down to Info afterwards - such a high logging level can badly impact
> performance.
>
> no free events for message in the queue
> no free events for message in the queue
> Failed to send internal buffer channel:1 bytesToSend:236
> Send Error: NoResources channel:1 bytesToSend:236
>
> All of these messages seem to be saying basically the same thing - The
> HLAPI is running out of internal resources to send/receive messages on
> channel 1. If you send me that log I mentioned above hopefully there may be
> some useful stacktraces attached to these which will help me track it down.
>
> —
> You are receiving this because you commented.
> Reply to this email directly, view it on GitHub
> <#55 (comment)>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AWjLyh06d9Kk35N1R4yyvMXzxwjrz5dbks5szx5KgaJpZM4PiQz3>
> .
>
|
Hi Martin,
I continued doing some tests and the warnings only show up on the console
for the server, though it seems to cut of all voice chat.
Also, from tests it seems to only happen when voice is actively being
transmitted while someone clicks X in the game window to close the game. I
was able to shut down 20 or so clients in a row with no problem while
staying completely silent but when I was talking through the microphone
while clicking X that caused the crash.
I tried using OnApplicationQuit to disable all broadcast and receiver
scripts on the disconnecting client but that didn't seem to help - though I
am going to try it again and see if maybe adding a delay after helps.
On Mon, Nov 6, 2017 at 9:10 PM, Jonathan Vlietstra <
jonathanvlietstra@gmail.com> wrote:
… Hi,
Just a quick note I turned the relays back on, still was able to reproduce
the issue, still took several tries.
On Mon, Nov 6, 2017 at 8:40 PM, Jonathan Vlietstra <
***@***.***> wrote:
> Hi,
> I have done the test again and got a log of the issue. I have been doing
> it within my game which is using UNET with NAT punch-through with the MM
> relays turned off.
> It did take several tries of talking with 4 players connected together to
> duplicate it. In the log you can see a few times it started having issues
> but recovered, till at the end it was unable to recover and voice chat
> failed.
>
> I am wondering if it might have to do with doing direct connect and not
> using the UNET MM relays, just because that is a recent change we did.
> However it also seems to require more than two players and a lot of our
> testing has been 1 on 1 matches.
>
> On Mon, Nov 6, 2017 at 9:57 AM, Martin Evans ***@***.***>
> wrote:
>
>> Hi morderkaine,
>>
>> I've just tried to reproduce this in 3.0.3 with no luck. With the HLAPI
>> demo scene I connected 4 clients and then while holding down Push-To-Talk I
>> disconnected one of the clients - nothing untoward happened on the server.
>> Do you get the error in the HLAPI demo scene, or only in your game?
>>
>> [Dissonance:Network] HlapiServer: Received a packet with incorrect
>> session ID. Expected 1146703746, got 263488912. Resetting client.
>>
>> This happens when a client sends a message to the server but the client
>> uses the wrong session ID. All Dissonance packets (except the very first
>> client->server handshake request) are prepended with the session ID which
>> the server tells the client in the initial handshake reply. What's
>> particularly odd is that you get this message spammed - the server sends
>> back a message to the client telling it that the session ID is wrong and
>> this should cause the client to disconnect itself and attempt to reconnect
>> - so you should only get 2 or 3 of this message before the client catches
>> up and disconnects itself.
>>
>> Could you turn on Trace for Networking (Window > Dissonance >
>> Diagnostic Settings) and capture a log where this happens? Make sure to
>> turn it back down to Info afterwards - such a high logging level can
>> badly impact performance.
>>
>> no free events for message in the queue
>> no free events for message in the queue
>> Failed to send internal buffer channel:1 bytesToSend:236
>> Send Error: NoResources channel:1 bytesToSend:236
>>
>> All of these messages seem to be saying basically the same thing - The
>> HLAPI is running out of internal resources to send/receive messages on
>> channel 1. If you send me that log I mentioned above hopefully there may be
>> some useful stacktraces attached to these which will help me track it down.
>>
>> —
>> You are receiving this because you commented.
>> Reply to this email directly, view it on GitHub
>> <#55 (comment)>,
>> or mute the thread
>> <https://github.com/notifications/unsubscribe-auth/AWjLyh06d9Kk35N1R4yyvMXzxwjrz5dbks5szx5KgaJpZM4PiQz3>
>> .
>>
>
>
|
Thanks for all those logs, I think I've finally managed to reproduce this issue! Even better, I can only reproduce this in Dissonance 3.0.3 and cannot reproduce it no matter how many times I try with the dev branch - hopefully that means the mitigations I added for LordSkittles/jackoshea-dev are working. The problem seems to be around handling crashes in the server. The server should recover from crashes by restarting itself, kicking all clients (because they're now using the wrong session ID) and then all clients should recover from the kick by reconnecting - thus fully resetting the server and all clients when a server side error happens. However this doesn't always seem to happen correctly - some/all of the clients end up in a limbo state (I still need to investigate why) where they think they're connected, but aren't really, so they never send/receive voice successfully. One of the changes I made previously was making the server less strict about failing to send messages. If a reliable send fails due to a timeout then the server considers this ok and continues working. It seems that the HLAPI generates a timeout for most disconnects (as you'd expect when slamming a connection closed by e.g. killing the client process), so we definitely don't want to cause a server restart whenever that happens! This probably doesn't fix the underlying issue with the clients in a limbo state, but does vastly reduce the number of server side errors that ever occur. |
That sounds promising! Is a new release going to be going up soon? Or if
not can I upgrade to the dev branch if its currently stable?
Another idea is I was wondering if there was a 'hang up' function for
Dissonance - something that could be called by the client to gracefully
disconnect from voice chat without causing issues.
…On Thu, Nov 9, 2017 at 10:33 AM, Martin Evans ***@***.***> wrote:
Thanks for all those logs, I think I've finally managed to reproduce this
issue! Even better, I can only reproduce this in Dissonance 3.0.3 and
cannot reproduce it no matter how many times I try with the dev branch -
hopefully that means the mitigations I added for LordSkittles/jackoshea-dev
are working.
The problem seems to be around handling crashes in the server. The server
should recover from crashes by restarting itself, kicking all clients
(because they're now using the wrong session ID) and then all clients
should recover from the kick by reconnecting - thus fully resetting the
server and all clients when a server side error happens. However this
doesn't always seem to happen correctly - some/all of the clients end up in
a limbo state (I still need to investigate why) where they think they're
connected, but aren't really, so they never send/receive voice successfully.
One of the changes I made previously was making the server less strict
about failing to send messages. If a reliable send fails due to a
*timeout* then the server considers this ok and continues working. It
seems that the HLAPI generates a timeout for most disconnects (as you'd
expect when slamming a connection closed by e.g. killing the client
process), so we definitely don't want to cause a server restart whenever
that happens! This probably doesn't fix the underlying issue with the
clients in a limbo state, but does vastly reduce the number of server side
errors that ever occur.
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I think we're currently planning to do it next week (assuming Tom merges all my PRs without requesting any changes). It usually takes ~3 days to go up on the store after we submit. If you want a copy of it sooner than that email (martin@placeholder-software.co.uk) me your invoice number and I'll be happy to send that to you :)
Usually that's tied in to the network integration layer (i.e. |
Hi,
My invoice number is [REDACTED] and I would really appreciate early access
to the next update.
Thanks!
…On Thu, Nov 9, 2017 at 2:06 PM, Martin Evans ***@***.***> wrote:
That sounds promising! Is a new release going to be going up soon? Or if
not can I upgrade to the dev branch if its currently stable?
I think we're currently planning to do it next week (assuming Tom merges
all my PRs without requesting any changes). It usually takes ~3 days to go
up on the store after we submit. If you want a copy of it sooner than that
email me your invoice number and I'll be happy to send that to you :)
[is there a] 'hang up' function
Usually that's tied in to the network integration layer (i.e. HlapiServer,
HlapiClient and HlapiCommsNetwork). The integration informs the
networking system that a client has left the session and then Dissonance
removes that client from it's internal data structures. You *could* try
calling ClientDisconnected on the server (forcing the server to think
that client is gone) before they actually disconnect. However, this
shouldn't be necessary if the integration layer is doing it's job properly!
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Woah! Never give out your invoice number publicly! Could you email me so I know which address to send back to. |
Ah never mind, one of your earlier comments has your address in the footer. |
Ah, whoops, I forget this was a GitHub thing, im doing it all through email
and it only shows the very first part of the address/
Thanks for redacting that!
I will email directly for future communication.
…On Thu, Nov 9, 2017 at 8:47 PM, Martin Evans ***@***.***> wrote:
Woah! Never give out your invoice number publicly! Could you email me so I
know which address to send back to :)
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Dissonance 4.0.0 just went live with the changes for this issue included. I'll close this issue, please feel free to comment here if the issue persists :) The changes I made in the end to resolve this were based on changes that Jack/LordSkittles recommended. I know you guys made some internal changes to call I also made some changes which seem to resolve the issue without needing to modify the NetworkManager. Previously timeouts were considered an error, however it turns out that's a terrible idea because most HLAPI connections close with a timeout! Packet sending is now much more tolerant of timed out connections (it considers a timeout to simply be indicative of a disconnect and nothing more). |
Context
Hi, I have recently implemented Dissonance into my Unity project using UNet High Level API. My project currently supports players being able to join and disconnect from a host server as they please and this has started causing issues with Dissonance. Upon first connection, Dissonance works perfectly and all players have no issues hearing and communicating with each other. It's when a player leaves and reconnects that I'm starting to see some issues.
Expected Behavior
When a player leaves and reconnects I would like for dissonance to resume working as it did when they first connected. This also begins to cause issues with other players ability to hear each other so I feel like there is something going wrong on the server.
Actual Behavior
The reconnecting player can no longer broadcast to other players or receive audio even though the 'Voice Broadcast Trigger' and 'Voice Receipt Trigger' are enabled. I have noticed that upon connecting to the server again that the client still see's their previous player ID as a peer under the Dissonance Comms Component on the DissonanceSetup GameObject. I feel this is contributing to the issue as these peer entries continue to stack as the client continues to disconnect and reconnect. Another note is that as this only happens on the client, it is not on the server, making me think that this issue may be the result of de-synchronisation between the server and client ?
Steps to Reproduce
This problem can be reproduced within the Dissonance demo scene
Your Environment
Dissonance version used: v3.0.2
Unity version: 5.6.2f1 (Personal and Pro)
Editor Operating System and version: Microsoft Windows 7 Professional N 6.1.7601
Build Settings: This problem occurs on both Windows and Android
Link to your project: Cannot provide source code or project at this time
##Final Notes
This is quite a pressing issue as this project is on a deadline, any help would be much appreciated.
Thanks for your time,
Jack
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