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Description
Add an autonomous egg program that requires minimal user intervention:
- Start with one box of eggs.
- Program looks for a complete column to hatch.
- If there are no complete columns, run egg fetching loop until there are.
- If the box is full, run egg hatching loop until it isn't.
- Otherwise, run egg-combined loop.
- Release non-shinies on the fly.
- Deposit shinies in the box before the eggs.
- Egg hatching goes until entire party is hatched. (tolerance to late hatching eggs)
- If an egg hatches unexpectedly early, fly back to daycare and travel to spin location. (tolerance to early hatching eggs)
- Shinies can be detected both by animation and by the shiny-symbol when you're about to release.
- Keep track of stats. See if shiny detection is reliable to determine shiny type from hatch animation.
- Program can run uninterrupted until the box for shinies fills up.