A Blender add-on to integrate our assets natively in the asset browser.
- Downloads all assets from Poly Haven, and list them under their respective categories in the Asset Browser.
- Lets you swap the resolution of an asset to higher/lower resolutions any time after import (most are at least 8K).
- Set the texture mapping scale to the correct real-world size according to the surfaces you've applied it to.
- One-click setup of texture displacement with adaptive subdivision.
- Simple HDRI rotation, brightness, and color temperature sliders.
This add-on is meant to be purchased on the Blender Market or through Patreon to support our work making new assets. However if you would like to try-before-you-buy, you can also download it here for free.
If you like it, please consider purchasing it to support our work on future assets :) Everyone tells me $30 is a steal for over 1500 high quality assets. By purchasing it, you'll also get early access to upcoming content months before everyone else.
- Download the ZIP file...
- From your Blender Market account page if you purchased it there ($30).
- From this post on Patreon if you support us there ($5/m).
- From the latest release on GitHub (free).
- Install the zip file from Blender's User Preferences.
- Enable the add-on.
For more detailed instructions, please check our video guide and documentation.
To check for a new version of the add-on, simply visit the Preferences and click the Check now for update button.
A more detailed user guide and video demo is available here.
- After enabling the add-on, add a new Asset Library in your preferences called
Poly Haven
. This is where assets will be downloaded to. - Open the asset browser editor and select the Poly Haven library at the top left.
- Click the Fetch Assets button in the header of the asset browser.
- After the initial download (which currently is around 3.3GB), simply drag and drop the assets into your scene.
- We release new assets almost daily, so you can click that Fetch Assets button any time to download new assets.
- After installing and downloading assets for the first time, the list of catalogs may not be updated automatically. Simply restart Blender and you should see them.
- It would be nice if users didn't have to download all ~1500 of our assets beforehand, but rather have them download dynamically when they're dragged into the scene. Right now it doesn't seem like this is possible in the Blender API, but it should be possible sometime in the future.